Commit Graph

5 Commits

Author SHA1 Message Date
nmlgc 6f2881f056 [Maintenance] Remove `extern "C"` from more areas of code
The .PTN functions, vector functions, and egc_copy_rect_1_to_0_1()
(finally!) from TH01, as well as playfld.hpp from all games(finally!),
together with a bunch of other functions in their vicinity.

Part of P0201, funded by Ember2528 and Yanga.
2022-06-24 23:28:19 +02:00
nmlgc b33631daf4 [Reverse-engineering] [th04/th05] Dialog: Buffer pointer
Part of P0186, funded by [Anonymous] and Blue Bolt.
2022-03-27 00:39:04 +01:00
nmlgc 4d8392ce9c [Maintenance] [th03/th04/th05] Rename `playchars_t` to `playchar_t`
Part of P0172, funded by [Anonymous] and Blue Bolt.
2021-12-27 00:52:20 +01:00
nmlgc 479b76609a [Decompilation] [th05] EMS / Dialog: Exit function
Only reloads the bomb background image from either the EMS area or disk
in this game. Plain and simple.

Completes P0169, funded by Blue Bolt.
2021-11-29 02:01:10 +01:00
nmlgc 9ae4f7726e [Decompilation] [th05] EMS / Dialog: Face loading and rendering
Aha! TH05 actually loads every single rendered dialog image
individually before rendering it, either from the EMS area or disk.
That's one way to save memory, I guess?

Part of P0169, funded by Blue Bolt.
2021-11-29 02:01:10 +01:00