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Author SHA1 Message Date
nmlgc 1a595cf60c [Reverse-engineering] [th01] Boss entity classes
What else to call something a boss can have multiple of, that may or
may not be part of a larger boss sprite, may or may not be animated,
and that may or may not have a orb hitbox?

Needed to be RE'd before the .BOS loading functions, because those are
actually methods of this class. And because renaming all these
variables in ASM land is tedious anyway, we might as well name each
individual entity of every boss.

Still, what's with the pointless local variable copies in the
YuugenMagan and Kikuri functions?

Part of P0106, funded by Yanga.
2020-08-12 17:49:34 +02:00