Commit Graph

4 Commits

Author SHA1 Message Date
nmlgc f80001d34b [Reverse-engineering] [th01] Bosses: Current HP
And once again, SinGyoku is the only boss to get its own variable.
Maybe this means that it was the first boss to be implemented after
all?

Part of P0131, funded by Yanga.
2020-12-18 01:38:49 +01:00
nmlgc d5fd70c458 [Decompilation] [th01] HUD: HP rendering
And we're right back to things not being nice. Because yeah, why
shouldn't these three distinct rendering functions be part of a single
function, selected by magic numbers?
Or why shouldn't the 16×16 wrapper around a 32×32 set of graphics
functions be used to handle backgrounds for 16×8 sprites, resulting in
needlessly complex parameter calculations that lead to sloppy code?

Part of P0131, funded by Yanga.
2020-12-18 01:38:48 +01:00
nmlgc 64f872e5c5 [Decompilation] [th01] Difficulty-based value selection
And with that, TH01 is pushed over the 50% completion mark! 🎉

This time, it's only YuugenMagan who gets no own copy. Giant RE% gains
from all these calls, but let's hope I don't regret already decompiling
this one for all bosses. It's not quite at the beginning of SinGyoku's,
Mima's, and Elis' code segment, after all…

Part of P0130, funded by Yanga.
2020-12-18 00:59:41 +01:00
nmlgc 2c180c3825 [Reverse-engineering] [th01] Bosses: Current phase frame
One shared variable for all bosses except SinGyoku. Maybe the
biggest single set of PI false positives left in TH01?

Part of P0130, funded by Yanga.
2020-12-18 00:55:23 +01:00