Commit Graph

651 Commits

Author SHA1 Message Date
nmlgc 26e795f0bc [Reduction] #526: ibm_delay
There's also the PC-98-specific nec_delay. Which means that the inclusion of
this function into the games was *ding* entirely pointless.

Man, compilers sucked in the early 90s.
2014-10-06 03:18:36 +02:00
nmlgc 6fb80fba79 [Reduction] #525: conio_type 2014-10-05 02:11:00 +02:00
nmlgc 8b4a461283 [Reduction] #523-524: __rtl_close/__close
Same situation as with __rtl_read/__read and __rtl_write/__write.
2014-10-04 02:59:04 +02:00
nmlgc 05702534bc [Reduction] #521-522: setargv 2014-10-03 18:03:36 +02:00
nmlgc ef57ff6ae8 [Reduction] #519-520: intdos 2014-10-02 17:54:48 +02:00
nmlgc 399e6e3098 [Reduction] #517-518: int86 2014-10-01 16:04:50 +02:00
nmlgc 96c4a77d66 [Reduction] #516: xclose 2014-09-30 20:13:56 +02:00
nmlgc bf364ebfae [Reduction] #515: eof 2014-09-29 07:09:38 +02:00
nmlgc 8a2061bcab [Reduction] #513-514: atol and atoi 2014-09-28 05:05:32 +02:00
nmlgc 8cc3df1eb1 [Reduction] #512: xfclose 2014-09-27 22:51:10 +02:00
nmlgc 86b99b9265 [Reduction] #511: segread 2014-09-26 23:15:24 +02:00
nmlgc bbf47ec102 [Reduction] #509-510: mkname and tmpnam 2014-09-24 23:21:48 +02:00
nmlgc eace57b1a2 Wrap all code segments into their own group
Necessary to keep the original segment ordering with ALINK, our new linker.
2014-09-22 22:19:29 +02:00
nmlgc 5aad47cb08 [Reduction] #508: fclose 2014-09-21 13:37:38 +02:00
nmlgc 8ae2349005 [Reduction] #507: filelength 2014-09-20 12:41:18 +02:00
nmlgc 624119866b [Reduction] #505-506: LONGTOA and UTOA 2014-09-19 19:22:51 +02:00
nmlgc 00e2dcb519 Remove comments containing garbage characters
... as well as other useless comments that were in close proximity to those.
Now, all files should be valid Shift-JIS.
2014-09-18 20:41:06 +02:00
nmlgc 1e991fbec0 Remove automatically generated line breaks in string constants
Especially annoying if that happens in the middle of a Shift-JIS multi-byte
sequence, like in those two instances in TH02's OP.EXE. Also, making up for
the lack of string analysis during the dumping process of TH05's MAIN.EXE.
2014-09-17 06:24:22 +02:00
nmlgc 274b37eed7 [Reduction] #504: master.lib version string
Fulfilling the original licensing conditions... I think.
2014-09-16 04:11:09 +02:00
nmlgc 86b86a96b8 [Reduction] #503: graph_gaiji_puts 2014-09-15 03:03:52 +02:00
nmlgc a4a5bc9df9 [Reduction] #502: graph_gaiji_putc
Introducing MASTERMOD v3. How long until a GAME_NUMBER macro? (Answer: Once we
find ZUN code that slightly changed between games.)
2014-09-14 17:39:30 +02:00
nmlgc 69f85fa2de Identify and reduce gaiji strings across all executables 2014-09-13 12:26:33 +02:00
nmlgc cd7b956be6 [Reduction] #501: mbctype
Yup, ZUN makes use of this structure. In combination with master.lib.
2014-09-12 08:34:43 +02:00
nmlgc 34812d23d5 [th03/main] Identify character-specific control functions
And only the bomb animation function ended up being clearly identifiable.
2014-09-10 05:35:54 +02:00
nmlgc 3e7fa3a3d1 [Reduction] #500: over_put_8 2014-09-09 05:54:40 +02:00
nmlgc 2ba86d6887 [Reduction] #499: super_roll_put_tiny 2014-09-09 05:34:40 +02:00
nmlgc 9c94cb9e6e [Reduction] #497-498: getdate and gettime 2014-09-08 21:57:20 +02:00
nmlgc 80fc5c6d82 [Reduction] #496: mem_unassign
Which challenges a lot about what we thought to know about Amusement Makers'
modifications to master.lib, due to the fact that TH02 contains the modified
version of this function, but the original of draw_trapezoid...

And I haven't even begun to research how this removal of conditional branches
could have a positive effect on the game, especially since it's only called
before exiting anyway.
2014-09-08 20:47:09 +02:00
nmlgc 9ff29d3159 [Reduction] #495: localeconv 2014-09-07 22:05:49 +02:00
nmlgc 08092bef2b [Reduction] #493-494: DOS file attribute functions 2014-09-07 19:10:29 +02:00
nmlgc 45f1b0d447 [Reduction] #492: unlink 2014-09-07 19:01:21 +02:00
nmlgc 9ed6e1e93f [Reduction] #488-491: General key input support 2014-09-07 17:01:58 +02:00
nmlgc 3d05fb85c9 [Reduction] #486-487: key_wait_bios and key_sense_bios 2014-09-07 16:21:01 +02:00
nmlgc 0d213f41b5 [Reduction] #484-485: resdata_exist and resdata_create
Looks like the 'pal98 grb' string was merely copy-pasted from the respal
module and isn't actually used by the function, which means that we don't have
to work around a naming collision after all.
2014-09-07 15:47:50 +02:00
nmlgc 61a0a024e2 [Reduction] #483: dos_free
OK. I'm going to spend one day on TH01 alone, and if that doesn't end up
shredding the code significantly, I'm not going to cover that game.
2014-09-07 15:41:48 +02:00
nmlgc 23a3a4116a [Reduction] #479-482: pfgetc 2014-09-07 15:07:36 +02:00
nmlgc 0acdb448d1 [Reduction] #478: grcg_polygon_cx 2014-09-07 02:39:52 +02:00
nmlgc 9bb41bd72b [Reduction] #477: draw_trapezoidx 2014-09-07 02:29:58 +02:00
nmlgc 4f2e3e4944 [Reduction] #476: super_put_1plane 2014-09-07 02:18:27 +02:00
nmlgc 9e405575ea [Reduction] #474-475: super_wave_put 2014-09-07 01:56:57 +02:00
nmlgc 99b60ff9b9 [Reduction] #473: execl
And thus, we've singled out all Borland C++ runtime functions in all games but
TH01.
2014-09-06 19:08:18 +02:00
nmlgc d575a37e1e [Reduction] #470-472: LoadProg 2014-09-06 19:07:54 +02:00
nmlgc fe2a73c888 [Reduction] #468-469: ihypot and isqrt 2014-09-05 20:17:22 +02:00
nmlgc 84b7d0f1ab [Reduction] #467: Far long multiplication
Yeah, the code is identical to the near version, with the only difference
being the PROC directive declaring the function as either near or far. Now, I
could either turn the function body into some kind of macro stored in a
separate file and then instantiate it from both near and far functions... or I
could just copy the original structure. Who cares, anyway.
2014-09-05 10:57:12 +02:00
nmlgc ccc560ab37 [Reduction] #466: searchenv 2014-09-04 20:55:28 +02:00
nmlgc dc9fc37b3f [Reduction] #465: searchstr 2014-09-04 20:55:27 +02:00
nmlgc 97711aac8f [Reduction] #464: mbcjmstojis
"Multi-byte-character-<something>-shift-to-JIS"?
2014-09-04 19:24:14 +02:00
nmlgc c0aa5b8a67 [Reduction] #461-463: fullpath.c 2014-09-04 19:04:39 +02:00
nmlgc af7f0b0ad6 [Reduction] #458-460: Double-byte character set functions 2014-09-03 23:23:25 +02:00
nmlgc bab649b884 [Reduction] #457: getch 2014-09-03 19:30:32 +02:00