Commit Graph

9 Commits

Author SHA1 Message Date
nmlgc 1bc91fd93b [Maintenance] Move the `grcg_off` macro override into an explicit header
Not only would the `(GAME != 2)` need to include TH03 in the future,
but this `#undef` trickery will blow up once we start reorganizing the
`#include`s in the next few commits.
Sadly, a few source files use master.lib's grcg_off() function in one
game and the macro in the other, which makes it infeasible to assign a
distinct name for every function.

Part of P0284, funded by [Anonymous] and Blue Bolt.
2024-07-09 08:40:14 +02:00
nmlgc 8943b52167 [Maintenance] Introduce types for VRAM colors and their components
Finally differentiating between colors and columns at least at the type
level.

Part of P0245, funded by [Anonymous], Blue Bolt, Ember2528, and Yanga.
2023-06-30 19:59:11 +02:00
nmlgc 091f19f69b [Decompilation] [th01] Sariel: Pattern 16/16
The one where Sariel's second form shoots sparks towards the top of the
playfield, which then turn into leaf-like sprites that sway towards the
bottom, killing Reimu on contact.

And wow, what a finish! A weird "decimal subpixel" type, hardcoded
sprites, and effectively unused non-hardcoded sprites. Too bad that it
also ruins the nice `dot_rect_t(w, h)` parameter abstraction for
grcg_put_8x8_mono()…

Completes P0180, funded by Yanga.
2022-01-31 08:31:18 +01:00
nmlgc cd969d543b [Decompilation] [th01] Add width and height getters for DotRect
Would be a lot more useful if ZUN's code were better.

Part of P0153, funded by Ember2528.
2021-08-22 14:52:00 +02:00
nmlgc 9739f69729 [Maintenance] Add a 1bpp rectangle template, for custom per-row types
This gets rid of a couple of per-entity sprite bitplane types, makes
sprite declarations easier to read by putting width and height next to
each other… and points out a number of array dimension mistakes -.-
Even in places where we can't use it.

Part of P0138, funded by [Anonymous] and Blue Bolt.
2021-04-21 18:01:57 +02:00
nmlgc b974c1a915 [Maintenance] Add separate macros for GRCG/EGC-accelerated reads and writes
Not only getting rid of the "useless" (and thankfully, consistent)
bitplane parameter, but also allowing those shortened macros to be
redefined for the upcoming little ZUN inconsistency.

Part of P0120, funded by Yanga.
2020-09-28 12:51:01 +02:00
nmlgc ba29539fc7 [Maintenance] Declare a distinct type for VRAM offsets
… and this one, while I'm at it. I've been using pretty much every
possible type for VRAM offset variables, depending on my mood that day,
since signedness apparently never matters for those.
Except that it does. And so, just like with most of our high-level
types, we also have to account for ZUN's little signedness
inconsistencies here. Oh well, at least it's now only one of two types,
and there's no need to choose between `int` or `unsigned int` or
`short` or `unsigned short` or `int16_t` or `uint16_t` or `size_t` or…

Part of P0111, funded by [Anonymous] and Blue Bolt.
2020-08-28 14:53:33 +02:00
nmlgc d6f634631f [Maintenance] Declare distinct types for pixel and VRAM sizes
Oh wait, we also need one of those for an upcoming structure!

Part of P0111, funded by [Anonymous] and Blue Bolt.
2020-08-28 14:53:33 +02:00
nmlgc 757f00e063 [Decompilation] [th01] Unaligned monochrome 8×8 sprite blitting
This is a perfectly fine generic sprite blitting function. Why doesn't
this game have more of these?

Part of P0105, funded by Yanga.
2020-08-12 16:21:28 +02:00