With the upcoming `#include` cleanup, it finally makes sense to split
off all graphics-related code into its own header. In turn, it makes
more sense to store all of these future master.lib headers in, well,
the master.lib directory, which provides a new 8 characters for their
file names. Turns out that the rationale I gave for the root directory
placement in 8266bbd didn't hold up 3½ years later…
(Also, the `pc98.h` declarations will eventually be split into
`game/coords.hpp` and something in `platform/x86real/pc98/`.)
Part of P0284, funded by [Anonymous] and Blue Bolt.
These could have been nicely separated into per-device translations
(one for GDC, one for EGC, one for regular VRAM accesses)… if their
original order followed that classification.
OK, so let's make it one full `graph_ex.cpp` translation unit… nope,
FUUIN.EXE needs graph_2xscale_byterect_1_to_0_slow() with different
compilation flags. 🤦
Whatever, fuck it, let's go for individual translation units, with
individual headers, so that we at least get predictably organized
source code out of this.
Part of P0196, funded by Yanga.
Well well, the choice between sorting this function mechanically (and
putting it next to the EGC functions) or contextually (and putting it
next to the GDC SCROLL function)… Any choice would eventually turned
out suboptimal, I'm sure. 😅
Part of P0121, funded by Yanga.