Commit Graph

2 Commits

Author SHA1 Message Date
nmlgc a533b5d3ea [Reverse-engineering] [th04/th05] Player sprite area invalidation
And once again, the TH05 version is un-decompilable. :/ It was pretty
close this time, though, as the entire block between PUSH DI and POP DI
kind of resembles a separate inlined function, in accordance with Turbo
C++'s  automatic backup of the DI register, as researched in 7f971a0.

Except that it contains a loop, and Turbo C++ refuses to inline any
function with `do`, `while`, `for`, or `goto`. If it didn't, it would
have totally worked.

Also, yes, C++ class methods are treated identically in this regard.

Oh well. Shot type control functions next, finally!

Completes P0035, funded by zorg.
2019-09-24 22:04:26 +02:00
nmlgc 75763ccd32 [Reverse-engineering] [th04/th05] Invalidating background tiles around a point
…and *now* we can tackle all those entity types that were referencing
this function, with the help of uth05win.

Funded by -Tom-.
2018-12-30 00:19:18 +01:00