Also something that any future ReC project should be doing right at the
start. Finally, it made sense to do it here as well, because…
Part of P0084, funded by Yanga.
And with all possible .COM executables decompiled, this set of changes
reaches an acceptable scope, allowing us to *finally*…
Part of P0077, funded by Splashman and -Tom-.
The supposedly low-hanging fruit that almost every outside contributor
wanted to grab a lot earlier, but (of course) always just for a single
game… Comprehensively covering all of them has only started to make
sense recently 😛
Also, yes, the variable with the uppercase .CFG filename has itself a
lowercase name and vice versa…
Part of P0077, funded by Splashman and -Tom-.
The TH04/TH05 BGM/SE mode setup is a good example for code where
different structure field offsets will vanish completely upon reverse-
engineering. If we continued to use the per-game ID string as the
variable name, we'd only have another game-specific "difference" there.
Part of P0065, funded by Touhou Patch Center.
WTF. Fine, let's have separate, micro-optimized ASM implementations for
decoding and encoding inr MAIN.EXE, but still, all those minute
difference between OP.EXE and MAINE.EXE…
This is as far as anyone should reasonably go before decompilation;
things will get really ugly with the loading functions once the file
name is involved as well…
Completes P0063, funded by -Tom-.
Funny how the actual scores are stored as little-endian gaiji strings
in the bold font, yet never actually used as such.
Part of P0063, funded by -Tom-.
Waiting with the `fx` parameter in TH01's calls for the decompilation
of this game's version of this function…
Part of P0062, funded by Touhou Patch Center.
As used for the title screen fade-in effect. Another function that
apparently was deliberately written to run not that fast, by blitting
each row individually to the 400th VRAM row just so that it can then
turn on the EGC, perform the *actual* masked blit to the VRAM
destination, and then turn the EGC off before moving to the next now.
The same effect could have entirely been accomplished by copying
graph_pack_put_8() and applying the mask there; it's not like ZUN
didn't know how to modify master.lib…
(See also 44ad3eb4) --Nmlgc
"bgimage" really was the best name I could come up with here, given
what it's used for. Everything else sounded way too ambiguous. Even
something like "mempage", in the meaning of "a third memory-backed
graphics page"… --Nmlgc
The pascal calling convention for TH03's input mode functions actually
sort of matters, since we have this nice function pointer type that
expects pascal.
Not applying this leak to TH03 since it would have more than one
`key_det` variable, resulting in names that are as much fanfiction as
the current ones…
Yup, function parameters that can clearly be identified as coordinates
are by far the fastest way to raise the calculated position
independence percentage. Kinda makes it sound like useless work, which
I'm only doing because it's dictated by some counting algorithm on a
website, but decompilation will want to un-hex all of these values
anyway. We're merely doing that right now, across all games.
Part of P0058, funded by -Tom-.
Rule of thumb going forward: Everything that emits data is .asm,
everything that doesn't is .inc.
(Let's hope that th01_reiiden_2.inc won't exist for that much longer!)
Part of P0032, funded by zorg.
No leading underscore for functions with Pascal calling convention, but
we do have one for all variables, because it's not worth it to put
keywords in front of everything for no reason.
Seemed to have forgotten this rule in 2017?
Part of P0030, funded by zorg.
With TH05 definitely being the Galaxy Brain version of this function.
You'll see once I get to push the C decompilation for that one…
Anyway, that covers all shared input functions of TH02-TH05!
Funded by zorg.
In which ZUN actively refuses help from master.lib and rips out
everything that isn't immediately related to reading the one joystick
port of the PC-9801-86 sound board.
Maybe there actually was a good reason for that?
Funded by -Tom-.