Commit Graph

25 Commits

Author SHA1 Message Date
nmlgc 774b172028 [Maintenance] Only define pi_load_put_8_free() a single time
The change of pi_free() from a macro to a function in TH05 doesn't
require a complete redefinition.

Part of P0124, funded by [Anonymous] and Blue Bolt.
2020-11-02 22:30:39 +01:00
nmlgc 30462cc64f [Maintenance] Indicate byte alignment for all .PI blitting functions
Part of P0124, funded by [Anonymous] and Blue Bolt.
2020-11-02 22:19:12 +01:00
nmlgc 8266bbd83e [Maintenance] Start a C++ master.lib header file
The regular master.h is big, uncomfortable in C++ mode, and bloated
with all those portability `#define`s that effectively only cover a
small portion of the PC-98-specific code anyway. So, let's gradually
transition to a new smaller header that is more integrated into the
ReC98 codebase, by simply no longer #including `master.h` in new code.

Which also explains its weird place in the root directory. Even though
`libs/master.lib/` contains plenty of game-specific modifications, it
didn't feel right to have anything in this directory refer to types
from `pc98.h`.

Part of P0124, funded by [Anonymous] and Blue Bolt.
2020-11-02 21:12:59 +01:00
nmlgc 3dd741ce98 [Decompilation] [th05] Game clear/extra unlock variable initialization
Why does this function also have to load sprites for the viewing mode
of the high score menu?! Oh well, ridiculous functions deserve
ridiculous names…

Part of P0119, funded by [Anonymous] and -Tom-.
2020-09-21 15:00:15 +02:00
nmlgc 2fde03406c [Maintenance] Move the SE reset/play/update sequence into its own function
Part of P0119, funded by [Anonymous] and -Tom-.
2020-09-21 14:59:54 +02:00
nmlgc aee8a13958 [Separate translation units] [th02] game_exit_to_dos(), zun_error(), graph_putsa_fx()
Oh, wait. Due to ridiculously unlucky alignment, we can't actually
approach TH03's OP.EXE from the top of code segment 2… without
covering way too many functions at once, that is.
At least TH02 works out with "just" three functions at once. *If* we
add seg2 back to OP.EXE, where we previously needed to delete it… 😵

Part of P0114, funded by Lmocinemod.
2020-09-07 21:18:40 +02:00
nmlgc d40547e601 [Maintenance] Drop the `slot` infix for PI-related identifiers
ZUN doesn't ever use PI functions without these slots, making that infix
kind of redundant.

Part of P0114, funded by Lmocinemod.
2020-09-07 21:18:39 +02:00
nmlgc 6204fdd450 [Separate translation units] [th02/th03/th04] frame_delay_2()
Completes P0113, funded by Lmocinemod.
2020-09-07 21:18:38 +02:00
nmlgc 368f151759 [Maintenance] Declare distinct types for screen, VRAM, and TRAM coordinates
Whew, time to look at every `int` variable we ever declared! The best
moment to do this would have been a year ago, but well, better late
than never. No need to communicate that in comments anymore.

These shouldn't be used for widths, heights, or sprite-space
coordinates. Maybe we'll cover that another time, this commit is
already large enough.

Part of P0111, funded by [Anonymous] and Blue Bolt.
2020-08-28 14:53:30 +02:00
nmlgc 8b58e193bd [Maintenance] Reorganize gaiji definitions
Part of P0089, funded by [Anonymous] and Blue Bolt.
2020-05-04 00:05:32 +02:00
nmlgc 02f0a0afcc [Build] Don't word-align everything by default
Again, 11 necessary workarounds, vs. forcing byte aligment in at least
18 places, and that number would have significantly grown in the
future.

Part of P0085, funded by -Tom-.
2020-04-03 17:35:57 +02:00
nmlgc a2961b02da [Reverse-engineering] [th03/th04/th05] Configuration file
The supposedly low-hanging fruit that almost every outside contributor
wanted to grab a lot earlier, but (of course) always just for a single
game… Comprehensively covering all of them has only started to make
sense recently 😛

Also, yes, the variable with the uppercase .CFG filename has itself a
lowercase name and vice versa…

Part of P0077, funded by Splashman and -Tom-.
2020-02-23 17:24:17 +01:00
nmlgc c5a18ecfa0 [Naming] [th02/th04/th05] Maximum and default starting lives and bombs
Oh wow, caff4fe introduced wrong bytes into RES_KSO.COM by confusing
[cfg_bombs] with [credit_lives] -.- Which I didn't find out back then
because all the RES_*.COM binaries still had some different instruction
encodings anyway and I just didn't care enough to base my diff of those
files on the wrong encoding versions to notice the bug…
Whoops.

Part of P0077, funded by Splashman and -Tom-.
2020-02-23 17:22:46 +01:00
nmlgc 9ae9754fb3 [Maintenance] [th02] Move .CFG/resident initialization to separate files
All future RES_*.COM binaries reuse this code.

Completes P0076, funded by [Anonymous] and -Tom-.
2020-02-23 17:14:43 +01:00
nmlgc 6363a37d7a [Maintenance] Move TH02's sound functions to a separate header
Oh hey, guarding declarations with complicated types via #ifdef limits
the header files we additionally have to #include!

Part of P0076, funded by [Anonymous] and -Tom-.
2020-02-23 16:51:45 +01:00
nmlgc 5a7fb6879f [Maintenance] Use the same resident structure pointer name for every game
The TH04/TH05 BGM/SE mode setup is a good example for code where
different structure field offsets will vanish completely upon reverse-
engineering. If we continued to use the per-game ID string as the
variable name, we'd only have another game-specific "difference" there.

Part of P0065, funded by Touhou Patch Center.
2020-01-03 21:26:10 +01:00
nmlgc b7de999705 [Maintenance] Improve score data file-related type and function names
So many things named `score_*`, so many things named `hiscore_*`…
Let's go with `scoredat_*`, which clearly indicates that this stuff is
saved into a file, while still being only 8 characters.

Part of P0063, funded by -Tom-.
2019-12-28 12:14:02 +01:00
nmlgc 75a779e82a [Maintenance] Clean up PI function declarations and comments 2019-12-17 23:27:01 +01:00
nmlgc 417ba80c00 [Decompilation] Add a separate segment type
At least wherever Turbo C++ and master.lib want us to use a
non-pointer, since both use uint16_t for segment values throughout
their APIs instead of the more sensible void __seg*. Maybe, integer
arithmetic on segment values was widely considered more important than
dereferencing?
2019-12-17 23:26:59 +01:00
nmlgc a6a805f008 [ZUN symbols] key_det / shiftkey
Not applying this leak to TH03 since it would have more than one
`key_det` variable, resulting in names that are as much fanfiction as
the current ones…
2019-11-30 19:32:10 +01:00
wintiger0222 09edcab744 [Reduction] [th03/th04/th05] game_init_op 2019-11-24 14:04:36 +01:00
wintiger0222 0009c3c161 [Reduction] [th03/th04/th05] game_exit_to_dos 2019-11-24 12:45:25 +01:00
wintiger0222 34b7b61964 [Reduction] [th03/th04/th05] game_exit 2019-11-24 12:45:17 +01:00
nmlgc 547dafe071 [Maintenance] [th02] Move the menu options in huuma_cfg_t to their own structure
Necessary for ZUN_RES.COM.
2015-09-08 17:19:32 +02:00
nmlgc 75b8765e44 [C decompilation] Finish TH02's OP.EXE 2015-03-16 22:36:50 +01:00