Commit Graph

13 Commits

Author SHA1 Message Date
nmlgc c85c0e2483 [Maintenance] Remove `extern "C"` from more areas of code
Much more than usual, now that we've got a snappy build system! This
commit covers
• All .PI functions across all games
• TH02's High Score entry functions
• TH03's shots_update() and shots_render()
• All functions declared in `th04/op/op.hpp`
• TH04/TH05's bb_txt_put_8_raw(), bullet_template_clip(),
  player_pos_update_and_clamp(), score_update_and_render(), and
  slowdown_frame_delay()
• TH05's reimu_stars_update_and_render(), score_delta_commit(),
  stage2_invalidate(), stage2_update(), and space_window_set()

Part of P0284, funded by [Anonymous] and Blue Bolt.
2024-07-09 08:40:43 +02:00
nmlgc f01e46700d [Maintenance] [th04/th05] Cutscenes: Move box code to the main translation unit
With the script parsing and picture/box rendering functions being as
interleaved as they are, it makes little sense to keep the cutscene
code in more than one translation unit. How would those translation
units even be called? This time, having everything in one file should
beat the few hundred preprocessor-removed lines of code that we end up
adding to each one of the three affected games – and ultimately, you'd
want to merge those systems into one translation unit anyway.

Part of P0224, funded by Splashman and -Tom-.
2022-11-30 19:31:14 +01:00
nmlgc a10fe95b31 [Maintenance] Fix comment↔code associations
• Comments that describe all lines of code until a blank one are placed
  into the lines immediately above
• Comments that describe an entire demarcated block are placed
  immediately below the dash row at the top
• In any case, there should be a blank line after the top comment of
  a demarcated block, to keep IntelliSense-style systems from applying
  the block comment to the first actual line of code…
• …but there shouldn't be one before the dash row at the bottom, where
  it'd be redundant.

Part of P0207, funded by GhostPhanom.
2022-08-08 20:10:53 +02:00
nmlgc 210476f34d [Maintenance] [th01] Start a new header file for direction types
Copy-pasting `x_direction_t` once was OK, but since we're about to do
that again… not so much.

Part of P0174, funded by Ember2528.
2022-01-31 05:14:55 +01:00
nmlgc 1244bd74e7 [Maintenance] Prefer the -zC and -zP options over `#pragma codeseg`
Might look uglier, but has the advantage of not generating an empty
segment with the default name… *and* the default padding, which will
really come in handy with the following breakthrough.

Part of P0137, funded by [Anonymous].
2021-04-03 20:12:09 +02:00
nmlgc 0ce869c30a [Maintenance] Complete the master.hpp transition
Part of P0133, funded by [Anonymous].
2021-01-30 19:22:29 +01:00
nmlgc 8266bbd83e [Maintenance] Start a C++ master.lib header file
The regular master.h is big, uncomfortable in C++ mode, and bloated
with all those portability `#define`s that effectively only cover a
small portion of the PC-98-specific code anyway. So, let's gradually
transition to a new smaller header that is more integrated into the
ReC98 codebase, by simply no longer #including `master.h` in new code.

Which also explains its weird place in the root directory. Even though
`libs/master.lib/` contains plenty of game-specific modifications, it
didn't feel right to have anything in this directory refer to types
from `pc98.h`.

Part of P0124, funded by [Anonymous] and Blue Bolt.
2020-11-02 21:12:59 +01:00
nmlgc e5328a32fc [Reverse-engineering] [th05] Staff roll: Verdict bitmap
28,160 bytes of global data just for a overly large 320×704 bitmap
that allows you to scroll between the general verdict and the
individual end-of-stage scores with the Up and Down keys. That's one
benefit of splitting your game into multiple executables, I guess?

Completes P0115, funded by Lmocinemod and Blue Bolt.
2020-09-12 11:28:01 +02:00
nmlgc 827aee427c [Reverse-engineering] [th05] Staff roll: Star positions
Part of P0115, funded by Lmocinemod and Blue Bolt.
2020-09-12 11:27:51 +02:00
nmlgc d54fe1b041 [Reverse-engineering] [th05] Staff roll: Orb trail positions
Part of P0115, funded by Lmocinemod and Blue Bolt.
2020-09-12 11:27:41 +02:00
nmlgc ba1f9e230e [Reverse-engineering] [th05] Staff roll: Orb particle structure
Subpixels with 32-bit X and Y components?! That's new.
And yeah, they still just use 4 bits for the fractional part.

Also, let's try something revolutionary for these declarations that are
only used in a single .ASM dump file, and put them all straight before
the first function they are used in. Then we certainly don't forget to
delete them once we're done decompiling that stuff 🙃

Part of P0115, funded by Lmocinemod and Blue Bolt.
2020-09-12 11:23:41 +02:00
nmlgc 4e6bedf20d [Decompilation] [th05] Staff roll: Space window coordinates
Part of P0115, funded by Lmocinemod and Blue Bolt.
2020-09-12 11:21:44 +02:00
nmlgc c59283969e [Reverse-engineering] [th05] Staff roll: Space camera velocity
Part of P0115, funded by Lmocinemod and Blue Bolt.
2020-09-12 11:11:40 +02:00