TH01's (original) version also replicates the PC-98 text RAM's reverse
and underline attributes. Which was removed in later games,
interestingly and inconsistently enough.
Part of P0068, funded by Yanga.
Including the longest function present in more than one game among all
of PC-98 Touhou, and #23 on the list of longest functions overall,
which draws a 1-pixel line between two arbitrary pixels.
Completes P0067, funded by Splashman.
Semi-unused, that is, the one use of this function doesn't actually
move the rectangle to a different position. Ironically, the non-moving
back-to-front function immediately above *is* unused…
Also, too bad that stack order is the only reason we can't use structs
to combine all plane variables into a single object.
Part of P0067, funded by Splashman.
Previously sloppily mis-RE'd as "some page variable, idk", back in
2015…
Now also with a page number typedef. And yeah, restricting bool to C++
has now proven to be stupid after all.
Part of P0067, funded by Splashman.