Including the pointless DOS I/O variation in TH05's MAIN.EXE.
I'm slowly running out of characters to remove from the first segment
name in that file, though…
Part of P0148, funded by [Anonymous].
It shouldn't need a comment to communicate that this function does in
fact not load all values from the .CFG file that are part of the
resident structure, but only loads and sets the global pointer to that
structure.
Part of P0148, funded by [Anonymous].
This gets rid of a couple of per-entity sprite bitplane types, makes
sprite declarations easier to read by putting width and height next to
each other… and points out a number of array dimension mistakes -.-
Even in places where we can't use it.
Part of P0138, funded by [Anonymous] and Blue Bolt.
Sure, we can't use them everywhere, but it's really nice to get rid of
that casting madness – and any explicit references to x86 memory
segmentation – wherever we can.
Part of P0138, funded by [Anonymous] and Blue Bolt.
Might look uglier, but has the advantage of not generating an empty
segment with the default name… *and* the default padding, which will
really come in handy with the following breakthrough.
Part of P0137, funded by [Anonymous].
eeb4e7e changed the final C translation unit that used this header to
C++, and we got some more helpful inline functions upcoming.
Part of P0136, funded by [Anonymous].
Allowing us to consistently mirror the declaration in pc98.inc
without adding a planar.inc file. 😛 And points us to two more
dots8_t* arrays that should have used the Planar<> template.
Part of P0135, funded by [Anonymous].
Reason: Pascal calling convention with function parameters but no stack
frame. Theoretically we can __emit__() everything inside this function,
but there's no way we can get a `RETN 8` this way. Oh, and it also
accesses SI and DI without backing them up to the stack.
And thanks to TLINK apparently not reporting fixup overflows when
segments are small enough (?), it took quite a while to get that CALL
correct and not weirdly offset by 32 bytes. 😕
Part of P0134, funded by [Anonymous].
DOS is not the same thing as the underlying CPU, after all. A separate
file not only indicates to future port authors which parts of the code
are x86-specific, but it also speeds up build times…
… in theory, because removing 677 lines from 49 files each doesn't seem
to speed up the build as much as I had hoped? But apparently my whole
system mysteriously got faster in the meantime, and I was getting 22-23
seconds for the entire repo even before this commit. Good enough.
Part of P0134, funded by [Anonymous].
Getting us completely macro-free there… even though it did require a
separate version of those functions if the ID is a pointer.
Part of P0134, funded by [Anonymous].
Undecompilable again. The loading functions have these *_noalpha()
variants that simply set a global variable and fall through to the
regular functions, while cdg_free() has its first `PUSH DI` instruction
after the first expression we'd be decompiling. cdg_free_all() *could*
be decompiled… but would also require _FLAGS trickery, and it's simply
not worth starting a translation unit for one such small function.
Part of P0127, funded by [Anonymous].
Nooooo, gotta throw away that decompilation for the stupidest of
reasons :( Turns out that a function may also be "undecompilable" if
the original code layout places it at a word-aligned address, but the
last byte of the previous function in just one of the original binaries
(TH03's MAIN.EXE, in this case) also lies at a word-aligned address.
There's simply no way to enforce per-function word alignment in Turbo
C++ alone. You *could* fake it with `#pragma codestring`, but of course
that won't work for functions that are part of the SHARED segment, and
where the alignment previously would have been correct. Conditionally
emitting that codestring would work, but then we'd also have to compile
that translation unit at least twice.
Now, I could have created a dummy .ASM file that just contains a single
zero-length but word-aligned SHARED segment, which could be placed
anywhere on the link command line where word alignment is needed… but
the decompilation of this function was a mess anyway, and probably
helped nobody.
Part of P0127, funded by [Anonymous].
And since inlining even removes longer if-else chains if they branch
depending on a literal constant, we can use a regular parameter to
select either MOV or OR in our _FS and _GS poke() template functions,
without needing to duplicate them!
Part of P0127, funded by [Anonymous].
Containing not one, but two decompilation innovations, one of which
works around a compiler bug using C++ template functions…
Completes P0126, funded by [Anonymous] and Blue Bolt.
Another function consisting almost entirely of inline ASM. Still worth
it though, if only to save us from duplicating any declarations in ASM
land.
Part of P0126, funded by [Anonymous] and Blue Bolt.
Wow, this is the first time we're about to call any of these from C
land in ≥TH03? Found no built-in way to just uppercase an identifier
in TASM, so apparently we have to spell out the names in both lower-
and uppercase.
So, let's go back to regular, non-macro PUBLIC / PROC / ENDP code
wherever we can – for all functions introduced in ≥TH03, and for
everything that takes no parameters. It's simply not worth the
trouble.
Part of P0114, funded by Lmocinemod.
In which we exchange variable names for the ability to decompile more
than just 3 instructions here.
… yeah, "decompilation" is still a stretch.
Part of P0114, funded by Lmocinemod.
No need to make the function names more complicated if we already
expressed the one subtle format difference between TH03 and TH04/TH05
in the plane layout enum.
Part of P0113, funded by Lmocinemod.
Whew, time to look at every `int` variable we ever declared! The best
moment to do this would have been a year ago, but well, better late
than never. No need to communicate that in comments anymore.
These shouldn't be used for widths, heights, or sprite-space
coordinates. Maybe we'll cover that another time, this commit is
already large enough.
Part of P0111, funded by [Anonymous] and Blue Bolt.
Again, 11 necessary workarounds, vs. forcing byte aligment in at least
18 places, and that number would have significantly grown in the
future.
Part of P0085, funded by -Tom-.
I tried `brge` for the latter, but that had *the* most horrible
ergonomics, and I misspelled it as `bgre` 100% of the times I typed it
manually. Turns out that `dots` is also consistent with master.lib's
naming scheme, leaving `planar` to *actually* refer to types storing
multiple planes worth of pixels. These types are showing up more and
more, and deserve something better than their previous long-winded and
misleading name.
Part of P0081, funded by Ember2528.
The supposedly low-hanging fruit that almost every outside contributor
wanted to grab a lot earlier, but (of course) always just for a single
game… Comprehensively covering all of them has only started to make
sense recently 😛
Also, yes, the variable with the uppercase .CFG filename has itself a
lowercase name and vice versa…
Part of P0077, funded by Splashman and -Tom-.
As used for the title screen fade-in effect. Another function that
apparently was deliberately written to run not that fast, by blitting
each row individually to the 400th VRAM row just so that it can then
turn on the EGC, perform the *actual* masked blit to the VRAM
destination, and then turn the EGC off before moving to the next now.
The same effect could have entirely been accomplished by copying
graph_pack_put_8() and applying the mask there; it's not like ZUN
didn't know how to modify master.lib…
(See also 44ad3eb4) --Nmlgc
"Yeah, let's do this real quick, how can this possibly be hard, it's
just MOVs and a few function calls"…
…except that these MOVs access quite a lot of data, which we now all
have to declare in the C world, hooray.
Once it came to midbosses and bosses, I just turned them into C structs
after all. Despite what I said in 260edd8… after all, the ASM world
doesn't care about the representation in the C world, so they don't
necessarily have to be the same.
Since these structs can't contain everything related to midbosses and
bosses (really, why did all those variables have to be spread out like
this, ZUN?), it also made for a nice occasion to continue the "stuff"
naming scheme, describing "an obviously incomplete collection of
variables related to a thing", first seen in 160d4eb.
Also, PROCDESC apparently is the only syntactically correct option to
declare an extern near proc?
Also, that `boss_phase_timed_out` variable only needs to be here
already because TCC enforces word alignment for the .data segment…
yeah, it's technically not related to this commit, but why waste time
working around it if we can just include that one variable.
Completes P0030, funded by zorg.
No leading underscore for functions with Pascal calling convention, but
we do have one for all variables, because it's not worth it to put
keywords in front of everything for no reason.
Seemed to have forgotten this rule in 2017?
Part of P0030, funded by zorg.
Right, the last path component in an INCLUDE file name is "limited" to 28
bytes. Turns out it only crashes on every system that *isn't* the main one I
develop on, though…