Commit Graph

4 Commits

Author SHA1 Message Date
nmlgc a0215ea85c [Decompilation] [th01] HUD: Life and bomb count rendering
If you've ever cheated more than 6 lives in TH01, you might have
noticed that those additional lives appear in additional rows in the
HUD. And well, that had to be coded somewhere…

Part of P0104, funded by Ember2528.
2020-07-27 17:20:29 +02:00
nmlgc edd9a14273 [Decompilation] [th01] HUD: Background (MASK.GRF) loading and rendering
Look, it's a memory leak!

Part of P0104, funded by Ember2528.
2020-07-27 17:17:59 +02:00
nmlgc b9038be04d [Decompilation] [th01] HUD: Current score and card combo rendering
Part of P0103, funded by Ember2528.
2020-07-27 17:13:35 +02:00
nmlgc f92c2a637c [Decompilation] [th01] HUD: High score update/render function
The scores are rendered to *both* VRAM pages…? Which means that we
need a separate set of sprites to store the background behind the
numbers. This does not bode well for animated backgrounds…

Part of P0103, funded by Ember2528.
2020-07-27 17:11:43 +02:00