Commit Graph

4 Commits

Author SHA1 Message Date
nmlgc d6f356da45 [Maintenance] Use a single per-game, per-binary file for super_*() patnum IDs
Since they're determined by the order of sprites in a .BFT file,
they're best auto-generated by an enum as much as possible.

Part of P0074, funded by Myles.
2020-02-16 21:43:08 +01:00
nmlgc ac7540dada [Reverse-engineering] [th04/th05] Item types and sprite IDs
Completes P0057, funded by [Anonymous] and -Tom-.
2019-11-14 00:49:22 +01:00
nmlgc 2f0ca1ccf1 [Position independence] False positives in item functions
Welcome to this new [brand] of reverse-engineering, where we only fix
things that might be mistaken for addresses, without looking deeper
into what the actual functions do… unless that directly leaps into
the eye.

Part of P0057, funded by [Anonymous] and -Tom-.
2019-11-14 00:48:24 +01:00
nmlgc 34089cbe3f [Reverse-engineering] [th04/th05] Item structure
Part of P0057, funded by [Anonymous] and -Tom-.
2019-11-14 00:47:20 +01:00