Commit Graph

8 Commits

Author SHA1 Message Date
nmlgc b33631daf4 [Reverse-engineering] [th04/th05] Dialog: Buffer pointer
Part of P0186, funded by [Anonymous] and Blue Bolt.
2022-03-27 00:39:04 +01:00
nmlgc 719baa3a5e [Naming] [th04/th05] Dialog: Main function
The `_animate()` convention doesn't *really* fit for a function that
also handles input, but I'd rather continue using the same convention
for every blocking multi-frame function.

Part of P0186, funded by [Anonymous] and Blue Bolt.
2022-03-27 00:33:46 +01:00
nmlgc 4d8392ce9c [Maintenance] [th03/th04/th05] Rename `playchars_t` to `playchar_t`
Part of P0172, funded by [Anonymous] and Blue Bolt.
2021-12-27 00:52:20 +01:00
nmlgc 90a2e367bc [Decompilation] [th04] EMS / Dialog: Exit function
That's where TH04 crashes in Stage 5 without an EMS driver, but the
code is fine?! (Well, apart from its silly behavior in the Extra
Stage.)

Part of P0169, funded by Blue Bolt.
2021-11-29 02:01:10 +01:00
nmlgc 7673456ab3 [Decompilation] [th04] EMS / Dialog: Loading the remaining images
What the hell is TH05 doing there…?

Part of P0169, funded by Blue Bolt.
2021-11-29 02:01:10 +01:00
nmlgc d48479ce1b [Reverse-engineering] [th04/th05] Dialog: Face unblitting
TH01-style unblitting from the back page of VRAM, in my TH04/TH05?!
It does make sense to suspend double buffering during dialog though,
and you probably don't want to call any custom stage rendering
functions just to effectively unblit a 128×128 pixel area.

Part of P0169, funded by Blue Bolt.
2021-11-29 02:01:10 +01:00
nmlgc a1ebba2fae [Reverse-engineering] [th04/th05] Dialog: Currently speaking side
Part of P0169, funded by Blue Bolt.
2021-11-29 02:01:09 +01:00
nmlgc 1b3755c592 [Maintenance] [th04/th05] Dialog: Move UI code to a subdirectory under main/
Why did I put all that under formats/?! This doesn't even contain
anything about the format yet.

Part of P0169, funded by Blue Bolt.
2021-11-29 02:01:09 +01:00