Even that part's the same in these three games… except for the 27 small
places where it isn't, 7 of which are purely coding style cosmetics.
Completes P0224, funded by Splashman and -Tom-.
And get rid of the constraining FX() macro, with its spacing parameter
that we haven't even seen used so far.
Part of P0124, funded by [Anonymous] and Blue Bolt.
Whew, time to look at every `int` variable we ever declared! The best
moment to do this would have been a year ago, but well, better late
than never. No need to communicate that in comments anymore.
These shouldn't be used for widths, heights, or sprite-space
coordinates. Maybe we'll cover that another time, this commit is
already large enough.
Part of P0111, funded by [Anonymous] and Blue Bolt.