Wait, so if this is only used for the rotating white squares around
Mima, that must mean that the white star in the YuugenMagan fight got a
completely redundant reimplementation…
Part of P0121, funded by Yanga.
In which ZUN accidentally the GRCG rather than the EGC in what should
have been (?) the unblitting function. Which then ends up actually
blitting yet another randomly background-masked version of the same
sprite on top of the old one. And after just a few frames, you get
those fully filled red diamonds you don't see in the sprite sheet.
Then again, if the 16w×h rectangle unblitting function is all you
have, and you can't be bothered to actually learn the EGC, this *is*
the better option 🎺
Completes P0120, funded by Yanga.
Not only getting rid of the "useless" (and thankfully, consistent)
bitplane parameter, but also allowing those shortened macros to be
redefined for the upcoming little ZUN inconsistency.
Part of P0120, funded by Yanga.
The usual case where ZUN should have just written a custom EGC-powered
unblitter, instead of resorting to the word-aligned rectangle one…
Part of P0120, funded by Yanga.