wintiger0222
c6b17b0c24
[Reverse-engineering] [th04/th05] Point number popup add functions
...
Reviewed and merged as part of P0087, funded by -Tom-.
2020-04-15 21:34:32 +02:00
wintiger0222
ff56f162ea
[Reverse-engineering] [th04/th05] Point number popup update/render functions
...
Reviewed and merged as part of P0087, funded by -Tom-.
2020-04-15 21:34:23 +02:00
nmlgc
24b96cd9da
[Reverse-engineering] [th05] Curve bullet rendering
...
TH04's z_super_roll_put_tiny_32x32(), which this is based on, had
checks for not writing empty rows to VRAM. Why would ZUN remove them
here?
Completes P0086, funded by [Anonymous] and Blue Bolt.
2020-04-15 21:34:20 +02:00
nmlgc
8098b62285
[Reverse-engineering] [th05] Aiming to the player
...
Yes, this only became a dedicated function in TH05, probably due to all
the custom bullet types.
Part of P0086, funded by [Anonymous] and Blue Bolt.
2020-04-15 21:34:19 +02:00
nmlgc
cf68f49803
[Reverse-engineering] [th04/th05] Boss phase end functions
...
…which I'd like to cover all at once.
Part of P0086, funded by [Anonymous] and Blue Bolt.
2020-04-15 21:34:19 +02:00
nmlgc
4bab289d8a
[Maintenance] [th04/th05] Declare boss explosions in C land
...
Part of P0086, funded by [Anonymous] and Blue Bolt.
2020-04-15 21:34:13 +02:00
nmlgc
d1f3dcd620
[Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory
...
Adding op/, main/, and end/ directories does nicely cover a great
majority of the "not really further classifiable slices" implied in
d56bd45.
Part of P0086, funded by [Anonymous] and Blue Bolt.
2020-04-15 20:58:01 +02:00