Especially annoying if that happens in the middle of a Shift-JIS multi-byte
sequence, like in those two instances in TH02's OP.EXE. Also, making up for
the lack of string analysis during the dumping process of TH05's MAIN.EXE.
Which challenges a lot about what we thought to know about Amusement Makers'
modifications to master.lib, due to the fact that TH02 contains the modified
version of this function, but the original of draw_trapezoid...
And I haven't even begun to research how this removal of conditional branches
could have a positive effect on the game, especially since it's only called
before exiting anyway.
Yeah, the code is identical to the near version, with the only difference
being the PROC directive declaring the function as either near or far. Now, I
could either turn the function body into some kind of macro stored in a
separate file and then instantiate it from both near and far functions... or I
could just copy the original structure. Who cares, anyway.
OK, *that's* the last piece of C++ crud shared across all main executables.
According to the object in the library file though, it seems to include one
more dword named
__DestructorCountPtr
in the BSS segment. Neither games nor the runtime itself seem to use it, and
as a consequence, it doesn't even seem to be included in the games' BSS
segments, given that they all end with the symbols of xx.cpp...
Neither is this one. Also, interesting how IDA didn't identify the function in
one third of the cases.
[Binary change] Order of 2 relocations in TH03's MAINL.EXE, TH04's MAIN.EXE
and MAINE.EXE, and TH05's MAINE.EXE.
Yup. From TH03 on, ZUN uses a different version of master.lib, containing more
features than the last official version 0.23 from May 1995. Given the relative
insignificance of the features in question, I presume that Amusement Makers
must have kept their own, improved fork of master.lib, rather than ZUN having
hacked master.lib on his own.
Anyway, that doesn't matter. In the end, we still have to reverse-engineer each
and every one of these changes, and some of the more complicated functions
won't even be reduced before the actual reverse-engineering step of this
project.
[Binary change] Order of 3 relocations in TH05's OP.EXE.