64 slots reserved, 16 slots actually used, another 768 bytes of
conventional RAM wasted…
(And yes, that naming convention is indeed meant as a shoutout to all
the RPG Maker veterans out there.)
Part of P0147, funded by -Tom- and Ember2528.
The TH04/TH05 BGM/SE mode setup is a good example for code where
different structure field offsets will vanish completely upon reverse-
engineering. If we continued to use the per-game ID string as the
variable name, we'd only have another game-specific "difference" there.
Part of P0065, funded by Touhou Patch Center.
No leading underscore for functions with Pascal calling convention, but
we do have one for all variables, because it's not worth it to put
keywords in front of everything for no reason.
Seemed to have forgotten this rule in 2017?
Part of P0030, funded by zorg.
Yup, nothing interesting in here.
Except for maybe the confirmation that LS00.BB is used for the curved
bullets used by Shinki and EX-Alice?
Funded by -Tom-.