OK, this is the big one. We still keep using `#include` guards only
where we absolutely need to, but with each header now being valid in
isolation, this can now actually help *minimize* the length of each
translation unit's `#include` list. Turns out that after removing all
the duplicates, we only *actually* need to guard 29 headers across all
5 games.
Part of P0285, funded by [Anonymous] and iruleatgames.
With the upcoming `#include` cleanup, it finally makes sense to split
off all graphics-related code into its own header. In turn, it makes
more sense to store all of these future master.lib headers in, well,
the master.lib directory, which provides a new 8 characters for their
file names. Turns out that the rationale I gave for the root directory
placement in 8266bbd didn't hold up 3½ years later…
(Also, the `pc98.h` declarations will eventually be split into
`game/coords.hpp` and something in `platform/x86real/pc98/`.)
Part of P0284, funded by [Anonymous] and Blue Bolt.
I might change this convention again in the future, particularly once
someone wants to fund C89 conformance, but let's stay consistent for
now.
Part of P0264, funded by [Anonymous] and Blue Bolt.
"I don't need the return value in MAINL.EXE? Let's copy-paste the
function and remove all of its `return` statements then!" :zunpet:
Completes P0172, funded by [Anonymous] and Blue Bolt.