Because it just so happens that master.lib's bfnt_header structure contains
an element named "START".
And huh, this suddenly works without changing any assembler or linker
parameters? I swear it didn't when I tried it first.
I don't know anything about ANSI/VT100/??? escape sequences, but after some
quick research, these sequences and their effect seem to be specific to the
PC-98 (although they're implemented as part of DOS, of course).
Again, we can't split dseg into the "real" segments just yet, because that
would force us to correct the assumed data segment in every single function.
[Binary change] Relocations in TH01's FUUIN.EXE. Again.
Having thought this over for a while, I've decided to stay with the "include
slice" model for now, due to various bugs and other reasons.
We need to compile for the 386 CPU, but this causes TASM to automatically
default every segment to 32-bit mode, which of course is not what we want (and
no, .MODEL USE16 sadly does not help either). Appending USE16 to every segment
declaration in all included files seems to work, but for some reason, this
messes up certain jump instructions. WTF? And even if it did work, we would
still have to do this for every single file we include.
The alternative would be to build proper libraries and let the linker merge
all the code. This would add a lot of unwarranted complexity to the build
process. Not to mention all the EXTERN statements we'd have to maintain.
Ultimately, all of the C runtime ASM code is going to vanish anyway once we've
completed the reduction step. Once we're there, we can simply link to the
original version of the library. These initial dumps are not pretty, and I see
no point in wasting time on making intermediary stages of development look
pretty.
Since including RULES.ASI from every slice seems a bit inefficient (and even
potentiall harmful, considering the age of the development tools we have to
work with), we'll only include it once at the top of every main dump file.
[Binary change] Relocations in TH01's REIIDEN.EXE, again.
It begins. And this already shows that the inclusion of TH01's ZUNSOFT.COM
will double the size of all Borland C routines we slice out, because we have
to cover both large and tiny memory models...
Yup. th01 *is* different from any other game, and that includes the
initialization program. It neither consists of three smaller programs smashed
together, nor does it seem to have any output.