nmlgc
be31caeba8
[Decompilation] [th02] Dialog: Box slide-in animation
...
Part of P0260, funded by Yanga.
2023-11-01 23:17:51 +01:00
nmlgc
981c7e2a7d
[Reverse-engineering] [th02] Scrolling: Completion flag
...
Part of P0259, funded by Splashman and Yanga.
2023-11-01 23:17:51 +01:00
nmlgc
9aad9ad114
[Maintenance] Declare 8-bit pixel delta and length types
...
Part of P0242, funded by Yanga.
2023-06-06 21:02:47 +02:00
nmlgc
1766178a0a
[Decompilation] [th02] Point number popups: Update/render function
...
Part of P0237, funded by Yanga.
2023-03-29 17:13:28 +02:00
nmlgc
a5a1967367
[Reverse-engineering] [th02] Scrolling: Speed and interval
...
Part of P0235, funded by Ember2528.
2023-03-29 12:36:54 +02:00
nmlgc
48c67d5e14
[Decompilation] [th04/th05] Common transformations from playfield space to VRAM
...
… quite some readability improvements in this regard.
Part of P0149, funded by Blue Bolt, Ember2528, and -Tom-.
2021-07-31 09:33:50 +02:00
nmlgc
f3d59bc324
[Decompilation] [th04/th05] Applying VRAM scrolling to Y coordinates (segment 3)
...
… Wait, we *can* decompile functions with both parameters, no stack
frame, and a Pascal calling convention?! Good that I already forgot how
impossible it was to decompile the first function I looked at that fell
into this category!
Part of P0148, funded by [Anonymous].
2021-07-21 00:35:02 +02:00