Commit Graph

7 Commits

Author SHA1 Message Date
nmlgc 021cbc8e9d [Decompilation] [th01] Boss defeat sequence: SinGyoku version + route selection
Part of P0167, funded by Ember2528.
2021-11-07 23:32:21 +01:00
nmlgc 7cc0189439 [Decompilation] Move palette loops to common macros
You'd really want to overload `operator =` for those.

Part of P0165, funded by Ember2528.
2021-11-07 22:41:39 +01:00
nmlgc a317cb49fc [Maintenance] Fix another bunch of accumulated typos
Part of P0161, funded by [Anonymous].
2021-10-09 23:26:02 +02:00
nmlgc 6ffe87f35b [Decompilation] [th01] Konngara: Main function
Third longest function in all of PC-98 Touhou, and it's even more of a
copy-pasta than the patterns we've seen earlier. Certainly didn't feel
that long.

Part of P0156, funded by Ember2528.
2021-08-22 23:56:58 +02:00
nmlgc 5afee78f33 [Decompilation] [th01] Konngara: Loading and entrance animation
It's script-like code, what can you say. Maybe minimally sloppy in some
places, but ultimately harmless.

Oh, the Siddhaṃ seed syllables are supposed to show up immediately, with
no delay between them? Good to know – clocking your emulator too low
tends to roll them down from the top of the screen, and does add a
noticeable delay between the individual images.

… Wait, but this means that ZUN could have *intended* this "effect".
Why else would he not only put those syllables into four individual
images, but also show them on the foreground VRAM page?

Completes P0141, funded by [Anonymous] and rosenrose.
2021-05-27 19:36:03 +02:00
nmlgc 97dce75446 [Maintenance] Proofread all comments in C land 2020-06-21 22:14:08 +02:00
nmlgc 0252da2a71 [Decompilation] [th01] Game init and exit functions
Yes, that's the code that forgot reactivating the text cursor before
returning to the DOS prompt!

Completes P0080, funded by Ember2528 and Splashman.
2020-03-03 13:12:00 +01:00