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Author SHA1 Message Date
nmlgc 50c498a549 [Reverse-engineering] [th01] Shootout lasers: Hardcoded sprites
First ZUN bug in sprite preshifting! One wrongly shifted pixel means
that we can't use the auto-preshift feature of our sprite converter -.-

Also, why did these even have to be hardcoded sprites to begin with.
These dot patterns could have been easily generated procedurally… but
even *that* wouldn't have been necessary, given that there's this nice
function called, uh, graph_r_line_patterned()? Which could have
rendered all of the lasers in the upcoming class and more?

Part of P0122, funded by Yanga.
2020-10-06 13:52:22 +02:00