Commit Graph

37 Commits

Author SHA1 Message Date
nmlgc 71f4810942 [Research] [th05] Document the High Score screen black-out palette glitch
Completes P0298, funded by [Anonymous], Blue Bolt, and Splashman.
2024-12-04 15:23:20 +01:00
nmlgc 1e41fa0617 [Maintenance] Remove redundant `#include`s
Part of P0285, funded by [Anonymous] and iruleatgames.
2024-07-09 08:46:51 +02:00
nmlgc b61e612fdf [Maintenance] #include each header's dependencies within the header itself
OK, this is the big one. We still keep using `#include` guards only
where we absolutely need to, but with each header now being valid in
isolation, this can now actually help *minimize* the length of each
translation unit's `#include` list. Turns out that after removing all
the duplicates, we only *actually* need to guard 29 headers across all
5 games.

Part of P0285, funded by [Anonymous] and iruleatgames.
2024-07-09 08:46:42 +02:00
nmlgc ab41c89327 [Maintenance] Hidden #include dependency removal: kaja.h
Part of P0284, funded by [Anonymous] and Blue Bolt.
2024-07-09 08:42:06 +02:00
nmlgc 15f89da4ee [Maintenance] master.hpp: Split off all PC-98 graphics-related declarations
Part of P0284, funded by [Anonymous] and Blue Bolt.
2024-07-09 08:41:33 +02:00
nmlgc 3fad323d14 [Maintenance] master.hpp: Move into the master.lib directory
With the upcoming `#include` cleanup, it finally makes sense to split
off all graphics-related code into its own header. In turn, it makes
more sense to store all of these future master.lib headers in, well,
the master.lib directory, which provides a new 8 characters for their
file names. Turns out that the rationale I gave for the root directory
placement in 8266bbd didn't hold up 3½ years later…
(Also, the `pc98.h` declarations will eventually be split into
`game/coords.hpp` and something in `platform/x86real/pc98/`.)

Part of P0284, funded by [Anonymous] and Blue Bolt.
2024-07-09 08:41:24 +02:00
nmlgc 110d0534ed [Maintenance] Move `extern "C"` into the headers it applies to
The translation units were probably a better place back when most of
the codebase was still compiled in C mode, we only had a few C++ TUs,
almost everything needed to be declared as `extern "C"`, and moving
these declarations into the headers would have been really noisy with
all the `#ifdef __cplusplus` / `#endif` required. Nowadays though,
we've greatly reduced that surface area. And given that headers will
include even more headers as part of the upcoming `#include` cleanup,
it makes sense to make the jump now.

Part of P0284, funded by [Anonymous] and Blue Bolt.
2024-07-09 08:40:49 +02:00
nmlgc c85c0e2483 [Maintenance] Remove `extern "C"` from more areas of code
Much more than usual, now that we've got a snappy build system! This
commit covers
• All .PI functions across all games
• TH02's High Score entry functions
• TH03's shots_update() and shots_render()
• All functions declared in `th04/op/op.hpp`
• TH04/TH05's bb_txt_put_8_raw(), bullet_template_clip(),
  player_pos_update_and_clamp(), score_update_and_render(), and
  slowdown_frame_delay()
• TH05's reimu_stars_update_and_render(), score_delta_commit(),
  stage2_invalidate(), stage2_update(), and space_window_set()

Part of P0284, funded by [Anonymous] and Blue Bolt.
2024-07-09 08:40:43 +02:00
nmlgc 1bc91fd93b [Maintenance] Move the `grcg_off` macro override into an explicit header
Not only would the `(GAME != 2)` need to include TH03 in the future,
but this `#undef` trickery will blow up once we start reorganizing the
`#include`s in the next few commits.
Sadly, a few source files use master.lib's grcg_off() function in one
game and the macro in the other, which makes it infeasible to assign a
distinct name for every function.

Part of P0284, funded by [Anonymous] and Blue Bolt.
2024-07-09 08:40:14 +02:00
nmlgc 6d702988af [Maintenance] Remove `extern "C"` from more areas of code
Covering every input function across all games.

Part of P0278, funded by Yanga.
2024-04-11 23:17:45 +02:00
nmlgc c9c3b621ec [Maintenance] Remove the SHARED_ segment and all related workarounds
Part of P0265, funded by [Anonymous] and iruleatgames.
2024-02-03 08:59:48 +01:00
nmlgc c57992caa9 [Maintenance] [th03/th04/th05] Move resident pointer loading to its own header
Which also highlights that TH05 uses both a master.lib and raw DOS
implementation.

Part of P0265, funded by [Anonymous] and iruleatgames.
2024-02-03 08:59:48 +01:00
nmlgc f30fa98be8 [Decompilation] [th03/th04/th05] Music Room: Move all remaining data to C land
Part of P0265, funded by [Anonymous] and iruleatgames.
2024-02-03 08:59:48 +01:00
nmlgc cbcb540c54 [Decompilation] [th03/th04/th05] Music Room: Comment loading
Part of P0264, funded by [Anonymous] and Blue Bolt.
2024-02-03 08:59:47 +01:00
nmlgc 5b4f24aa0c [Decompilation] [th03/th04/th05] Music Room: Move titles and files to C land
Featuring a return of the recently developed `$ -` tech, along with
some unfortunate PI breaks… But hey, at least it makes sense to start
out with this move!

Part of P0264, funded by [Anonymous] and Blue Bolt.
2024-02-03 08:59:47 +01:00
nmlgc 05721ea8fb [Maintenance] [th05] Music Room piano: Move shared coordinates into the header
Part of P0264, funded by [Anonymous] and Blue Bolt.
2024-02-02 23:59:35 +01:00
nmlgc 062aa7ae1d [Maintenance] Purge the C-style `typedef struct` syntax
I might change this convention again in the future, particularly once
someone wants to fund C89 conformance, but let's stay consistent for
now.

Part of P0264, funded by [Anonymous] and Blue Bolt.
2024-02-02 23:59:34 +01:00
nmlgc 26926080bc [Maintenance] Remove `extern "C"` from more areas of code
This commit covers
• TH02/TH03/TH04/TH05's frame_delay() and frame_delay_2() (finally!)
• TH02/TH03/TH04/TH05's game_init_main()
• TH02's graph_copy_rect_1_to_0_16()
• TH03/TH04/TH05's cfg_load_resident_ptr()
• TH05's piano_setup_and_put_initial() and piano_render()

Part of P0264, funded by [Anonymous] and Blue Bolt.
2024-02-02 23:59:34 +01:00
nmlgc 46cd6e74bd [Decompilation] [th05] Title screen animation
And with that, we end up exactly in front of the Music Room data in all
three remaining games.

Completes P0263, funded by [Anonymous].
2023-11-30 23:34:24 +01:00
nmlgc 49c1cda526 [Decompilation] [th05] OP.EXE: .CDG loading and freeing
It's absolutely not worth decompiling the TH04 counterpart right now.

Part of P0263, funded by [Anonymous].
2023-11-30 20:55:36 +01:00
nmlgc d55c2cbad0 [Maintenance] [th03/th04/th05] Split OP.EXE into two assembly units
Wow, that was unexpectedly painless – even for TH03 where we have to
deal with a significant number of un-RE'd pieces of data. And for TH04
and TH05, it turns out that we not only *want* to move the entire _TEXT
segment into the new unit to keep the amount of `extern` declarations
to a minimum, but in fact *have* to because of graph_putsa_fx()'s fancy
labels in the data segment.

Part of P0263, funded by [Anonymous].
2023-11-30 20:00:39 +01:00
nmlgc cafdd6ee3e [Maintenance] [th05] #include `common.h` directly inside `resident.hpp`
The asymmetry of having to do this for TH05's resident structure but
not for TH04's has finally become annoying enough.

Part of P0263, funded by [Anonymous].
2023-11-30 19:55:18 +01:00
nmlgc 741d889c07 [Decompilation] [th04/th05] Main menu: Move decompiled data to C land
Completes P0262, funded by [Anonymous] and Blue Bolt.
2023-11-30 19:50:52 +01:00
nmlgc b4980bbd8a [Decompilation] [th04/th05] OP.EXE: main()
Not the final function to be decompiled this time around!

Part of P0262, funded by [Anonymous] and Blue Bolt.
2023-11-30 19:43:57 +01:00
nmlgc ad4cd15bb6 [Decompilation] [th04/th05] Main menu: Top-level menu update/render function
Part of P0262, funded by [Anonymous] and Blue Bolt.
2023-11-30 19:37:58 +01:00
nmlgc 050afe83b5 [Decompilation] [th04/th05] Main menu: Top-level menu blitting
We don't really gain anything from pretending that these description
IDs are anything other than raw array indices.

Part of P0262, funded by [Anonymous] and Blue Bolt.
2023-11-30 19:30:31 +01:00
nmlgc dfb48561d6 [Maintenance] [th04] Move MIKO.CFG code into the main menu translation unit
Wait, *what*, the alignment issues even stretch up to those functions?
And since TH05's version of the MIKO.CFG code lies much further down,
we now end up with this horrible #include placement asymmetry between
the two games. At least we now don't need a cross-TU workaround for
TH04's "MIKO.CFG" string either.

Part of P0262, funded by [Anonymous] and Blue Bolt.
2023-11-30 19:30:17 +01:00
nmlgc 86f1f44522 [Maintenance] [th04/th05] #include game start code from a shared source file
Once again, word alignment of a `switch` jump table forces us to put
both the game start and main menu code into the same translation unit,
despite the former being fundamentally different between the two games.
Oh well, this also avoids the need for a cross-TU workaround for the
"main" and "deb" binary filename strings.

Part of P0262, funded by [Anonymous] and Blue Bolt.
2023-11-30 19:22:42 +01:00
nmlgc ae2fc2865a [Decompilation] [th04] Starting the game
Completes P0261, funded by [Anonymous] and Yanga.
2023-11-01 23:17:52 +01:00
nmlgc 412df0c961 [Maintenance] [th05] Assign proper names to decompiled OP.EXE segments
Having to comb through them and change their `#pragma option -zC` names
after adding a new one is pretty annoying, after all. This way, we also
get to move some of those 2020 decompilations out of the `th05/`
subdirectory, matching the more consistent directory hierarchy that
this project has converged on in the years since.

Part of P0261, funded by [Anonymous] and Yanga.
2023-11-01 23:17:52 +01:00
nmlgc 49a6834c4a [Maintenance] Move OUT for 8-bit port numbers to x86real.h
We'd like to use this optimization in the platform layer as well.
Turning it into an inline function via __emit__() also allows us to
turn a bunch of other macros into proper inline functions.

Part of P0232, funded by [Anonymous].
2023-02-28 08:08:17 +01:00
nmlgc 650c1e3364 [Maintenance] Review any redundancies and label them as ZUN bloat
Or quirk, in the case of the slow TH01 ending picture blitting.

Part of P0216, funded by JonathKane.
2022-08-16 01:43:14 +02:00
nmlgc 852f2dd176 [Maintenance] [th04/th05] Drop the `_seg1` suffix from the GRCG functions
It's the `_seg3` variants that are the anomaly here.

Part of P0192, funded by [Anonymous], nrook, and -Tom-.
2022-05-01 00:22:03 +02:00
nmlgc a2358bef47 [Maintenance] Remove `extern "C"` from `x86real.h` and `decomp.hpp`
One of those per delivery now, eh?

Part of P0189, funded by Arandui and Lmocinemod.
2022-04-16 23:53:46 +02:00
nmlgc 4242480b9a [Maintenance] Move the contents of `music/` subdirectories under `op/`
Making it more obvious that it's Music *Room* code, not BGM code.

Part of P0186, funded by [Anonymous] and Blue Bolt.
2022-03-25 14:10:59 +01:00
nmlgc 9432e0d2bf [Maintenance] Macros: Update to current coding standards
Less fancy token pasting, replacing them with inline functions where
possible, entirely removing unnecessary ones, and fixing smaller
issues here and there.

Part of P0186, funded by [Anonymous] and Blue Bolt.
2022-03-25 14:05:36 +01:00
nmlgc 3dd741ce98 [Decompilation] [th05] Game clear/extra unlock variable initialization
Why does this function also have to load sprites for the viewing mode
of the high score menu?! Oh well, ridiculous functions deserve
ridiculous names…

Part of P0119, funded by [Anonymous] and -Tom-.
2020-09-21 15:00:15 +02:00