Commit Graph

6 Commits

Author SHA1 Message Date
nmlgc 5655b53f10 [Decompilation] [th05] Louise / Alice / Mai & Yuki / Yumeko: Background rendering
It's basically the same function copy-pasted 4 times, differing only in
the backdrop image coordinates and some other inconsequential details.

Part of P0189, funded by Arandui and Lmocinemod.
2022-04-16 23:53:47 +02:00
nmlgc fe74b31bb6 [Reverse-engineering] [th04/th05] Bosses: Clarify background rendering details
Some aspects I missed in P0147.

Part of P0189, funded by Arandui and Lmocinemod.
2022-04-16 23:53:47 +02:00
nmlgc 2ceee1df02 [Reverse-engineering] [th04/th05] .BB tile animation: Tile invalidation
Using the .BB cels as a transition mask between stage tiles and the
boss backdrop, nice. Seen in the entrance animations of TH04's
Orange, Kurumi, and Elly, and TH05's Sara.

Part of P0189, funded by Arandui and Lmocinemod.
2022-04-16 23:53:47 +02:00
nmlgc c940059037 [Decompilation] [th05] Shinki + EX-Alice: Background rendering
Palette hacks not included yet. Yup, that's how all phases can use
hardware color #0 as their background color.

Completes P0147, funded by -Tom- and Ember2528.
2021-06-21 15:48:42 +02:00
nmlgc 8691b23716 [Reverse-engineering] [th04/th05] .BB tile animation: Cel rendering
Not exclusively used for the boss entrance animations, even though its
data is declared in that general vicinity. It's also used for all bombs
in TH04, and Reimu's and Yuuka's bomb in TH05.

Part of P0147, funded by -Tom- and Ember2528.
2021-06-21 15:48:28 +02:00
nmlgc f3afd37e8f [Reverse-engineering] [th04/th05] .BB tile animation: Filling a single tile
Sure, it's still a micro-optimization, but at least it's __fastcall for
once! And doesn't assume ES to have been set to a VRAM segment. So not
*that* optimized 😛

Part of P0147, funded by -Tom- and Ember2528.
2021-06-20 19:44:40 +02:00