If the macro itself is local to a function, these can work in certain
scenarios, but never for global ones.
Part of P0186, funded by [Anonymous] and Blue Bolt.
The single underscore version is actually slightly more supported among
the compilers I've seen so far. Also added the exact list now.
Part of P0183, funded by Yanga and [Anonymous].
This gets rid of a couple of per-entity sprite bitplane types, makes
sprite declarations easier to read by putting width and height next to
each other… and points out a number of array dimension mistakes -.-
Even in places where we can't use it.
Part of P0138, funded by [Anonymous] and Blue Bolt.
Might look uglier, but has the advantage of not generating an empty
segment with the default name… *and* the default padding, which will
really come in handy with the following breakthrough.
Part of P0137, funded by [Anonymous].
That assembly is *worse* than what you would have gotten out of your
1994 C++ compiler with the 386 code generation switch!
Part of P0134, funded by [Anonymous].
> assigning to the DI register immediately before a CALL
Yeah, no amount of comma operator trickery can get *that* out of this
compiler. Also, these TH05 .PI functions are the only place in PC-98
Touhou with a `IMUL DI, imm8` instruction, which is impossible to get
out of Turbo C++'s built-in assembler.
Well, at least the `if` branches decompile somewhat nicely.
Part of P0134, funded by [Anonymous].