Commit Graph

5 Commits

Author SHA1 Message Date
nmlgc 42abdc3de4 [Reverse-engineering] [th02] Player: Option position
Exactly 4 years and 1 month after 881f2c6, TH02 finally received the
dedicated attention for this feature. But Why are the options rendered
with PAT_OPTION_A all the time? 🤔

Part of P0259, funded by Splashman and Yanga.
2023-11-01 23:17:51 +01:00
nmlgc 71c010855d [Maintenance] [th02/th04/th05] Properly declare shot power-related variables
Part of P0237, funded by Yanga.
2023-03-29 18:03:05 +02:00
nmlgc 4d24ca53bd [Decompilation] [th04/th05] Bullets: Update function
… (24 + (difficulty * 8) + rank) in TH04, and (42 + (difficulty * 8))
in TH05. Also, TH05 only doesn't have TH04's bullet zap animation
because ZUN didn't consistently use constants…

Completes P0151, funded by Blue Bolt and -Tom-.
2021-07-31 20:19:33 +02:00
nmlgc e1a26bb9b1 [Decompilation] [th04/th05] Player position clamping
Completes P0148, funded by [Anonymous].
2021-07-21 00:35:03 +02:00
nmlgc d1f3dcd620 [Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory
Adding op/, main/, and end/ directories does nicely cover a great
majority of the "not really further classifiable slices" implied in
d56bd45.

Part of P0086, funded by [Anonymous] and Blue Bolt.
2020-04-15 20:58:01 +02:00