Commit Graph

5 Commits

Author SHA1 Message Date
nmlgc 7673456ab3 [Decompilation] [th04] EMS / Dialog: Loading the remaining images
What the hell is TH05 doing there…?

Part of P0169, funded by Blue Bolt.
2021-11-29 02:01:10 +01:00
nmlgc 8b046dad0f [Decompilation] [th04/th05] EMS: Rendering the eyecatch image
Copied in from EMS memory if available.

Completes P0168, funded by Blue Bolt and rosenrose.
2021-11-29 02:01:01 +01:00
nmlgc bd77463f59 [Decompilation] [th05] EMS: Preloading boss facesets
Oh, an EMS function that does one single thing, and is not potentially
bugged within TH05's original sprite limits?! (Although that last part
might have just been a happy accident.)

Part of P0168, funded by Blue Bolt and rosenrose.
2021-11-29 02:00:58 +01:00
nmlgc 3e99a30c17 [Decompilation] [th04/th05] EMS: Preloading player character .CDG images
Stupid one-off functions deserve stupid names, Part 3. This time also
coming with an unnecessary precondition.

Part of P0168, funded by Blue Bolt and rosenrose.
2021-11-29 02:00:03 +01:00
nmlgc fe33d49e0a [Decompilation] [th04/th05] EMS: Allocation + Preloading the eyecatch image
No, I'm not copying exactly what was on ZUN's monitor during the 2010
MAG・ネット documentary. Also, this one was very lucky not to receive
a stupid function name.

Part of P0168, funded by Blue Bolt and rosenrose.
2021-11-29 01:53:43 +01:00