Commit Graph

2 Commits

Author SHA1 Message Date
nmlgc a7235304ed Make the VRAM plane constants available to C 2015-02-24 22:16:31 +01:00
nmlgc 07519a7238 [Reverse-engineering] 32-bit VRAM plane pointers
I've looked at every openly available piece of PC-98 documentation, and there
don't seem to be any official names for the individual planes. The closest
thing I could find was the description at

	http://island.geocities.jp/cklouch/column/pc98bas/pc98disphw2.htm

explaining that they represent the blue, red, green, and brightness component
when using the default PC-98 palette. However, these planes correspond to
nothing else but the 4 individual bits of the final index into the color
palette, and you can assign any color to every single palette slot. Therefore,
it's merely a convention that your own palettes don't have to follow (and in
Touhou, they don't).

Nevertheless, there doesn't seem to be an alternative, and the Neko Project II
source code uses the same B/R/G/E convention, so I'll go with that as well.
2015-02-10 23:43:34 +01:00