Commit Graph

8 Commits

Author SHA1 Message Date
nmlgc b4980bbd8a [Decompilation] [th04/th05] OP.EXE: main()
Not the final function to be decompiled this time around!

Part of P0262, funded by [Anonymous] and Blue Bolt.
2023-11-30 19:43:57 +01:00
nmlgc 63e9257279 [Decompilation] [th04/th05] Dialog: Blocking main function
Part of P0259, funded by Splashman and Yanga.
2023-11-01 23:17:51 +01:00
nmlgc 31b535d678 [Decompilation] [th05] EX-Alice: 16×16 sprite overrides
Part of P0245, funded by [Anonymous], Blue Bolt, Ember2528, and Yanga.
2023-07-01 05:22:23 +02:00
nmlgc 71cd70e0dc [Naming] [th05] Bombs: Shape sprite file names
Part of P0245, funded by [Anonymous], Blue Bolt, Ember2528, and Yanga.
2023-07-01 05:22:23 +02:00
nmlgc 479b76609a [Decompilation] [th05] EMS / Dialog: Exit function
Only reloads the bomb background image from either the EMS area or disk
in this game. Plain and simple.

Completes P0169, funded by Blue Bolt.
2021-11-29 02:01:10 +01:00
nmlgc 9ae4f7726e [Decompilation] [th05] EMS / Dialog: Face loading and rendering
Aha! TH05 actually loads every single rendered dialog image
individually before rendering it, either from the EMS area or disk.
That's one way to save memory, I guess?

Part of P0169, funded by Blue Bolt.
2021-11-29 02:01:10 +01:00
nmlgc 3e99a30c17 [Decompilation] [th04/th05] EMS: Preloading player character .CDG images
Stupid one-off functions deserve stupid names, Part 3. This time also
coming with an unnecessary precondition.

Part of P0168, funded by Blue Bolt and rosenrose.
2021-11-29 02:00:03 +01:00
nmlgc fe33d49e0a [Decompilation] [th04/th05] EMS: Allocation + Preloading the eyecatch image
No, I'm not copying exactly what was on ZUN's monitor during the 2010
MAG・ネット documentary. Also, this one was very lucky not to receive
a stupid function name.

Part of P0168, funded by Blue Bolt and rosenrose.
2021-11-29 01:53:43 +01:00