That should make this convoluted copypasta a bit easier to read. And
sure, I could have done something about the loop as well, but
SHOT_FUNC_INIT already hides enough control flow behind a macro…
Part of P0037, funded by zorg.
Oh, right, these functions can have parameters. So, let's turn snd_kaja_func()
into a macro that combines the function number and the parameter into the AX
value for the driver.
And renaming them all to the short filenames they will be decompiled to for
consistency. These functions aren't really immediately hardware-related, as
we've established earlier in the decompilation.
Only one code segment left in both OP and FUUIN! its-happening.gif
Yeah, that commit is way larger than I'm comfortable with, but none of these
functions is particularly large or difficult to decompile (with the exception
of graph_putsa_fx(), which I actually did weeks ago), and OP and MAIN have
their own unique functions in between the shared ones, so…
So yeah, after ignoring this issue for a week, we indeed have no choice but to
decompile these functions into this horrible mess of C and inline assembly.
And you know what? Since the compiled result still matches with ZUN's binary,
it's entirely possible that this *was* the original format this code was
written in! Seriously, how intoxicated do you have to be to write (or rather,
slur) code like this?
Keeping these functions entirely in assembly would have surely been better.
However, it would have made linking practically impossible, especially for the
later games which still need them in the current assembly slice format.