This is where the code generation actually confirms the SoA layout of
the global obstacle structure, rather than it being distinct pointers.
Part of P0129, funded by Yanga.
If you've ever cheated more than 6 lives in TH01, you might have
noticed that those additional lives appear in additional rows in the
HUD. And well, that had to be coded somewhere…
Part of P0104, funded by Ember2528.