Commit Graph

9 Commits

Author SHA1 Message Date
nmlgc c5a18ecfa0 [Naming] [th02/th04/th05] Maximum and default starting lives and bombs
Oh wow, caff4fe introduced wrong bytes into RES_KSO.COM by confusing
[cfg_bombs] with [credit_lives] -.- Which I didn't find out back then
because all the RES_*.COM binaries still had some different instruction
encodings anyway and I just didn't care enough to base my diff of those
files on the wrong encoding versions to notice the bug…
Whoops.

Part of P0077, funded by Splashman and -Tom-.
2020-02-23 17:22:46 +01:00
nmlgc 9ae9754fb3 [Maintenance] [th02] Move .CFG/resident initialization to separate files
All future RES_*.COM binaries reuse this code.

Completes P0076, funded by [Anonymous] and -Tom-.
2020-02-23 17:14:43 +01:00
nmlgc b8ca607c38 [Decompilation] [th02] Get zun_res1.c right
4½ years after aa56a7c, it turns out that the correct decompilation
involves… no-ops generated by assigning variables that just happen to
be in registers to themselves?! Which does get optimized out, but only
after TCC folded identical tail code in all branches of a function,
thus effectively functioning as an optimization barrier.

The initial attempt used register pseudovariables, but this definitely
is the best possible way this could work – portable, and doesn't
unnecessarily shred the code into tiny inlined functions pieces. The
mindblowing thing here is that ZUN could have actually written this to
have additional, albeit unnecessary, lines to place breakpoints on. But
that means he must have chosen those two local variables in SI and DI
completely by chance… 🤯

The best thing though? ~#pragma inline is gone~

Part of P0076, funded by [Anonymous] and -Tom-.
2020-02-23 17:12:35 +01:00
nmlgc 942373e640 [Maintenance] [th02] Split ZUN_RES.COM into three translation units
Necessary to make string literals from the first one end up at their
correct positions in the data segment even after the upcoming
deduplication…

Part of P0076, funded by [Anonymous] and -Tom-.
2020-02-23 17:12:26 +01:00
nmlgc 6363a37d7a [Maintenance] Move TH02's sound functions to a separate header
Oh hey, guarding declarations with complicated types via #ifdef limits
the header files we additionally have to #include!

Part of P0076, funded by [Anonymous] and -Tom-.
2020-02-23 16:51:45 +01:00
nmlgc 5a7fb6879f [Maintenance] Use the same resident structure pointer name for every game
The TH04/TH05 BGM/SE mode setup is a good example for code where
different structure field offsets will vanish completely upon reverse-
engineering. If we continued to use the per-game ID string as the
variable name, we'd only have another game-specific "difference" there.

Part of P0065, funded by Touhou Patch Center.
2020-01-03 21:26:10 +01:00
nmlgc b7de999705 [Maintenance] Improve score data file-related type and function names
So many things named `score_*`, so many things named `hiscore_*`…
Let's go with `scoredat_*`, which clearly indicates that this stuff is
saved into a file, while still being only 8 characters.

Part of P0063, funded by -Tom-.
2019-12-28 12:14:02 +01:00
nmlgc 417ba80c00 [Decompilation] Add a separate segment type
At least wherever Turbo C++ and master.lib want us to use a
non-pointer, since both use uint16_t for segment values throughout
their APIs instead of the more sensible void __seg*. Maybe, integer
arithmetic on segment values was widely considered more important than
dereferencing?
2019-12-17 23:26:59 +01:00
nmlgc aa56a7cb18 [C decompilation] [th02] ZUN_RES.COM
This, hands down, has been the single worst stretch of decompilation so far.
Three extremely difficult functions that each still required inline assembly.
And no, this didn't even work out with any of the optimization features in
Borland C++ that aren't included in Turbo C++.
2015-09-17 03:43:28 +02:00