Commit Graph

3 Commits

Author SHA1 Message Date
nmlgc 1bb6068d6a [Reverse-engineering] [th02] Player: Current master.lib sprite ID
And here we find a bunch of unconditional PAT_PLAYCHAR_STILL render
calls… 🤔

Part of P0259, funded by Splashman and Yanga.
2023-11-01 23:17:51 +01:00
nmlgc 8f7478b108 [Decompilation] [th02] Items: Update and render function
Part of P0243, funded by Yanga.
2023-06-07 16:49:05 +02:00
nmlgc d6f356da45 [Maintenance] Use a single per-game, per-binary file for super_*() patnum IDs
Since they're determined by the order of sprites in a .BFT file,
they're best auto-generated by an enum as much as possible.

Part of P0074, funded by Myles.
2020-02-16 21:43:08 +01:00