nmlgc
e1f3f9fe0b
[Decompilation] [th04/th05] Demo Play: Reading the replay file
...
Yeah, nothing you'd want to use even as the base for a community-usable
replay format.
Completes P0192, funded by [Anonymous], nrook, and -Tom-.
2022-05-01 00:22:04 +02:00
nmlgc
ccca7bf6ee
[Reverse-engineering] [th04/th05] EMS: Cache area layout
...
Part of P0168, funded by Blue Bolt and rosenrose.
2021-11-29 01:53:13 +01:00
nmlgc
ce25a6e579
[Separate translation units] [th02/th03/th05] game_init_main()
...
Oh look, new content! Gotta finish this push at some point, after all…
Part of P0133, funded by [Anonymous].
2021-01-30 19:50:32 +01:00
nmlgc
9cb6cc527a
[Decompilation] Finally declare <stdint.h> types
...
*Finally*. We already used `(unsigned) int` in quite a few places where
we actually want a 16-bit value, which was bound to annoy future port
developers.
2019-12-17 23:26:58 +01:00
wintiger0222
61a2df2d71
[Naming] [th04/th05] EMS area setup
2019-11-24 16:02:43 +01:00
wintiger0222
37fb6eba32
[Naming] [th02/th04/th05] Demo loading and playback
2019-11-24 14:14:13 +01:00
nmlgc
71c737c4ee
[Maintenance] Move DOS memory assignment sizes to separate files
...
Ideally, these could be calculated from some other game-specific
parameters? Anyone else who wants to look into this?
2019-11-24 14:04:36 +01:00