Commit Graph

5 Commits

Author SHA1 Message Date
nmlgc 4340b5d6ae [Maintenance] [th01/th02] Split graph_putsa_fx() into its shared parts
I did consider not doing this, because "well, can't anyone who's
*actually* interested just diff the TH01 and TH02 implementations to
figure out the differences themselves", but that duplication ended up
feeling too filthy after all.

And hey, it's a nice excuse to update TH02's version to current naming
standards! 😛

Part of P0068, funded by Yanga.
2020-01-14 22:03:00 +01:00
nmlgc 0e19e52572 [Maintenance] Templatize RGB and palette types for 4- and 8-bit components
Right, PC-98 hardware only supports 4 bits per RGB component, for a
total of 4,096 possible colors. The 8-bit RGB color values we've been
seeing throughout the later games are a master.lib extension, to allow
for more toning precision. Which TH01, with all its NIH syndrome,
doesn't use.

And yup, that means templates in the most basic header files… Since
that would have meant renaming *everything* to compile as C++, I simply
made these types exclusive to C++ code, thcrap style.

Part of P0066, funded by Keyblade Wiedling Neko and Splashman.
2020-01-05 19:06:32 +01:00
nmlgc 80cec5b231 [Reverse-engineering] [th03] 1P/2P selection gaiji cursor
Part of P0064, funded by Touhou Patch Center.
2019-12-29 20:59:34 +01:00
wintiger0222 0b084b83c3 [Reverse-engineering] [th04/th05] graph_putsa_fx 2019-12-17 23:26:54 +01:00
nmlgc 8b01c60f44 [Maintenance] Move PC-98 hardware constants to a separate include file
SPRITE16 would also like to refer to those later.

Part of P0061, funded by Touhou Patch Center.
2019-12-05 21:38:39 +01:00