nmlgc
650c1e3364
[Maintenance] Review any redundancies and label them as ZUN bloat
...
Or quirk, in the case of the slow TH01 ending picture blitting.
Part of P0216, funded by JonathKane.
2022-08-16 01:43:14 +02:00
nmlgc
864e8643ab
[Decompilation] [th04] .MPN: Load function
...
Basically just a copy of the TH02 one, adjusted to work with multiple
slots.
Completes P0138, funded by [Anonymous] and Blue Bolt.
2021-04-22 19:27:48 +02:00
nmlgc
aaa37c7081
[Decompilation] [th04] input_wait_for_change(), .MPN: Freeing / palette setting
...
Another three functions in one commit, forced by segment alignment…
Part of P0138, funded by [Anonymous] and Blue Bolt.
2021-04-22 19:27:08 +02:00
nmlgc
cfaa20694a
[Reverse-engineering] [th04] .MPN: Slot structure
...
TH04 is the only game that reserves memory for 8 .MPN slots, despite
only actually using just one of them, like all other games… And there
goes another 458 bytes of conventional RAM.
Part of P0138, funded by [Anonymous] and Blue Bolt.
2021-04-22 19:25:44 +02:00