Commit Graph

3 Commits

Author SHA1 Message Date
nmlgc 5ad97a08ea [JWasm move] Fix the remaining small issues to get through the first pass
Thanks to the LOCALS directive, we do need to break compatibility to TASM at
one point after all. This is the rest we can reasonably change to get at least
through JWasm's first pass without errors while maintaining compatibility to
TASM.

Includes:
* the OPTION syntax to switch in and out of floating-point emulation mode
* REP CMPSB → REPE CMPSB
* Hacks for two 80-byte short jumps
* lack of support for floating-point stupidity ♥
as well as other issues that I covered in previous commits and overlooked in
some files.
2014-11-21 11:24:47 +01:00
nmlgc af1ce6cad8 [JWasm move] Specify struct names where necessary
It may look redundant and it surely bloats the code, but well, registers don't
have types, so it really *is* good coding style to do this everywhere.
2014-11-19 07:15:10 +01:00
nmlgc 986590f321 [Reduction] #682: ftol
And surprisingly, TH01's OP.EXE ends up as the first game executable that has
its seg000 cleared out.
2014-11-09 01:11:04 +01:00