Yup, if it weren't for that one boss function periodically resetting
the palette to the other global one, this discoloration would be
permanent.
Completes P0206, funded by Yanga and [Anonymous].
The source: The boss invincibility flash effect, which ends up
unconditionally resetting the palette periodically. But wait, could
that maybe…?
Part of P0206, funded by Yanga and [Anonymous].
Functions with 12 parameters are hard to describe, y'know. Looking
forward to decompiling these giant expressions for the actual
boss↔orb collision parameter passed to this function…
Oh well, at least we're now totally ready for some boss code next
year. 😌
Completes P0131, funded by Yanga.