Commit Graph

3 Commits

Author SHA1 Message Date
nmlgc b61e612fdf [Maintenance] #include each header's dependencies within the header itself
OK, this is the big one. We still keep using `#include` guards only
where we absolutely need to, but with each header now being valid in
isolation, this can now actually help *minimize* the length of each
translation unit's `#include` list. Turns out that after removing all
the duplicates, we only *actually* need to guard 29 headers across all
5 games.

Part of P0285, funded by [Anonymous] and iruleatgames.
2024-07-09 08:46:42 +02:00
nmlgc 4ea60d1155 [Decompilation] [th05] Shinki: Pattern 6/11
The one where random blue 32×32 bullets rain from near the top of the
playfield, together with aimed spreads from random positions on
Shinki's wings. First white-wing pattern.

Part of P0190, funded by nrook.
2022-05-01 00:22:02 +02:00
nmlgc 4ca195b6cb [Decompilation] [th05] Shinki: Pattern 1/11
The one where Shinki fires bullets in a ring, with each new ring fired
at an increasing or decreasing angle, for a curved effect. The first
pattern you see in the fight.

At least the pattern functions are short and sweet for the most part.

Part of P0190, funded by nrook.
2022-04-30 17:44:12 +02:00