Commit Graph

3 Commits

Author SHA1 Message Date
nmlgc b61e612fdf [Maintenance] #include each header's dependencies within the header itself
OK, this is the big one. We still keep using `#include` guards only
where we absolutely need to, but with each header now being valid in
isolation, this can now actually help *minimize* the length of each
translation unit's `#include` list. Turns out that after removing all
the duplicates, we only *actually* need to guard 29 headers across all
5 games.

Part of P0285, funded by [Anonymous] and iruleatgames.
2024-07-09 08:46:42 +02:00
nmlgc 48c67d5e14 [Decompilation] [th04/th05] Common transformations from playfield space to VRAM
… quite some readability improvements in this regard.

Part of P0149, funded by Blue Bolt, Ember2528, and -Tom-.
2021-07-31 09:33:50 +02:00
nmlgc 7c4d31c02b [Decompilation] [th05] Line sets: Rendering
With all the memmove()-style shifting of individual lines, there's
probably a point to reserving 20 lines per set, but only ever rendering
4 of them. We'll see once I get to decompile all of these functions.

Part of P0110, funded by [Anonymous] and Blue Bolt.
2020-08-19 20:10:08 +02:00