Short, sweet, fits more nicely into 8.3 filenames than "curve bullets"
does, and 76.7% of fans agree:
https://twitter.com/ReC98Project/status/1500256959785746434
OMAKE.TXT calls them "homing lasers", but… eh, nah.
Part of P0190, funded by nrook.
Using the .BB entrance animation as a transition between stage tiles
and the backdrop image. Also implemented in a much better way.
Part of P0189, funded by Arandui and Lmocinemod.
It's basically the same function copy-pasted 4 times, differing only in
the backdrop image coordinates and some other inconsequential details.
Part of P0189, funded by Arandui and Lmocinemod.
Would have been nice if we could have kept them in `render.cpp`, but
the colorfill function definitions surely won't be part of this
translation unit…
Part of P0189, funded by Arandui and Lmocinemod.
Once we decompile whatever can be decompiled of those, we're going to
use the same coordinate constants for both these and the backdrop
image. Ideally, we can even macro (or inline-function) away the entire
implementation, so that the redundancy between TH04's and TH05's Stage
4 bosses won't matter as much.
Part of P0189, funded by Arandui and Lmocinemod.