Commit Graph

31 Commits

Author SHA1 Message Date
nmlgc 3b21a75cab [Decompilation] [th05] Shinki: Pattern 5/11
The one where Shinki spawns her wings, which fire 50 quick random
bullets as soon as they appear. Featuring the first reliance on a piece
of state set by an earlier boss, which technically affects gameplay!

Part of P0190, funded by nrook.
2022-05-01 00:22:02 +02:00
nmlgc a2358bef47 [Maintenance] Remove `extern "C"` from `x86real.h` and `decomp.hpp`
One of those per delivery now, eh?

Part of P0189, funded by Arandui and Lmocinemod.
2022-04-16 23:53:46 +02:00
nmlgc 354a4724f3 [Decompilation] [th04/th05] Bosses: Defeat sequence
With TH04's version hardcoding not only Gengetsu's dialog and
initialization, but also the Bad Ending after having clearing Stage 5
with continues or on Easy difficulty.

Part of P0188, funded by [Anonymous] and nrook.
2022-03-27 01:35:37 +01:00
nmlgc ff3d2cafe4 [Maintenance] Highlight dependencies on pseudoregisters with the `asm` keyword
These make up 41% of all our current inline ASM blocks, and *should*
break on other compilers.

Part of P0183, funded by Yanga and [Anonymous].
2022-02-18 09:36:34 +01:00
nmlgc 6058395372 [Maintenance] Change the inline assembly keyword to `_asm`
The single underscore version is actually slightly more supported among
the compilers I've seen so far. Also added the exact list now.

Part of P0183, funded by Yanga and [Anonymous].
2022-02-18 09:36:34 +01:00
nmlgc 9b28791c7f [Maintenance] [th03] Add a separate type for SPRITE16 sprite area offsets
Part of P0182, funded by Lmocinemod and [Anonymous].
2022-02-18 09:36:34 +01:00
nmlgc f1a8d98dbc [Decompilation] [th03] Low-level input
Lovely. Turns out that all it needed to motivate the previous research
was one function that is simply too precious to be kept in ASM…

Part of P0137, funded by [Anonymous].
2021-04-03 22:09:26 +02:00
nmlgc 1244bd74e7 [Maintenance] Prefer the -zC and -zP options over `#pragma codeseg`
Might look uglier, but has the advantage of not generating an empty
segment with the default name… *and* the default padding, which will
really come in handy with the following breakthrough.

Part of P0137, funded by [Anonymous].
2021-04-03 20:12:09 +02:00
nmlgc af13720486 [Translation unit catch-up] [th03] .PI blitting
Part of P0136, funded by [Anonymous].
2021-03-20 02:36:43 +01:00
nmlgc 0dcd0b8136 [Maintenance] Reimplement TASM's ARG directive for `MOV BX, SP` functions
`cPtrSize` is simply the wrong constant for calculating parameter
offsets on the stack, because it corresponds to the memory model's
default distance, not the function's distance. Luckily, ARG has a
RETURNS clause, and if you declare all parameters in there, ARG won't
emit that pesky and unnecessary `ENTER 0, 0` instruction. Big discovery
right there!
Sadly, ARG is unusable for ZUN's silly functions that keep the base
pointer in BX. TASM declares the resulting equates as `[BP+offset]`,
and it's apparently impossible to only get `offset` out of such an
equate later.

So, rather than staying with numbers, let's reimplement ARG for these
functions instead. This way, we can even abstract away the stack clear
size for the `RET` instructions.
It's a bit rough around the edges though, forcing you to explicitly
specify the function distance, and to pass the parameters in reverse
order compared to the C declaration (thankfully, all of these use the
PASCAL calling convention). It also doesn't work with more complex
types yet. But certainly better than numbers.

Part of P0134, funded by [Anonymous].
2021-02-20 23:50:00 +01:00
nmlgc 1c5ed4b06e [Maintenance] Copy <dos.h>'s 16-bit x86 Real Mode declarations to a new file
DOS is not the same thing as the underlying CPU, after all. A separate
file not only indicates to future port authors which parts of the code
are x86-specific, but it also speeds up build times…

… in theory, because removing 677 lines from 49 files each doesn't seem
to speed up the build as much as I had hoped? But apparently my whole
system mysteriously got faster in the meantime, and I was getting 22-23
seconds for the entire repo even before this commit. Good enough.

Part of P0134, funded by [Anonymous].
2021-02-20 23:49:45 +01:00
nmlgc 21d82fab04 [Maintenance] Declare the input bitflags in a consistent way
Turns out the inlining behavior of `const` variables at global scope
that we've been relying on lately is actually exclusive to C++ mode…
once again!

Part of P0133, funded by [Anonymous].
2021-01-30 19:13:11 +01:00
nmlgc 7b409a086a [Maintenance] Add address constants for the PC-98 BIOS key press bitmap
Part of P0133, funded by [Anonymous].
2021-01-30 18:30:57 +01:00
nmlgc 3f61342898 [Decompilation] [th03] graph_putsa_fx()
Part of P0132, funded by [Anonymous].
2021-01-05 22:08:56 +01:00
nmlgc cd4f94736a [Decompilation] [th03] input_wait_for_ok_or_measure()
… well, unless you put the call at the beginning of the loop.

Part of P0132, funded by [Anonymous].
2021-01-05 21:54:02 +01:00
nmlgc 00f177e196 [Maintenance] [th03] Remove the input mode and delay function disassembly
MAIN.EXE now also caught back up with the decompilation.

Part of P0127, funded by [Anonymous].
2020-11-16 20:01:35 +01:00
nmlgc 967bb8b633 [Decompilation] [th03] Input mode and delay functions
Nice to see that Borland C++ optimizes bit-tests to cover just the high
or low byte of a word if possible, and that these don't have to be
two-byte structures after all.

Completes P0114, funded by Lmocinemod.
2020-09-07 21:18:40 +02:00
nmlgc 50b17d640b [Reverse-engineering] [th03] SPRITE16 setup for double-buffered blitting
Part of P0114, funded by Lmocinemod.
2020-09-07 21:18:39 +02:00
nmlgc d6f634631f [Maintenance] Declare distinct types for pixel and VRAM sizes
Oh wait, we also need one of those for an upcoming structure!

Part of P0111, funded by [Anonymous] and Blue Bolt.
2020-08-28 14:53:33 +02:00
wintiger0222 0dcfc445b8 [Reverse-engineering] [th03] input_wait_for_ok_or_measure()
Moving this into hardware/, since we already have an
input_wait_for_change() function there. --Nmlgc
2019-12-17 23:26:58 +01:00
wintiger0222 590436dfa8 [Reduction] [th03] graph_putsa_fx
Fine, let's drag that ASM slice along, instead of immediately reusing
the already decompiled TH02 version… The website really needs a
decompilation metric soon, anyway. --Nmlgc
2019-12-17 23:26:58 +01:00
nmlgc 30e6b7c3db [Maintenance] Correctly declare all input functions
The pascal calling convention for TH03's input mode functions actually
sort of matters, since we have this nice function pointer type that
expects pascal.
2019-11-30 19:34:55 +01:00
nmlgc 2269d0c29c [Reverse-engineering] [th03] Playfield sprite clipping coordinates
Part of P0060, funded by Touhou Patch Center.
2019-11-28 23:12:10 +01:00
nmlgc 1cb2c0acbc [Reverse-engineering] [th03/th04/th05] Palette change flag
Funded by -Tom-.
2019-03-03 13:32:55 +01:00
nmlgc 79cc3ed71c [Reverse-engineering] [th03/th04/th05] Input change delay function
With TH05 definitely being the Galaxy Brain version of this function.
You'll see once I get to push the C decompilation for that one…

Anyway, that covers all shared input functions of TH02-TH05!

Funded by zorg.
2018-09-17 22:10:42 +02:00
nmlgc 8dfc2cd535 [Research] Find out why ≥TH03 checks input twice per frame, with a 0.6ms delay
Thanks to @joncampbell123 for the tip!

Funded by zorg.
2018-09-13 18:32:24 +02:00
nmlgc cbe8a37c53 [Reverse-engineering] [th03] Single-/multi-player/CPU input modes
Funded by zorg.
2018-09-12 15:53:12 +02:00
nmlgc c592464121 [Reverse-engineering] [th03/th04/th05] Basic keyboard input functions
Funded by zorg.
2018-09-11 19:34:19 +02:00
nmlgc de491f225d [Maintenance] Move the sound driver function slices from hardware/ to snd/
And renaming them all to the short filenames they will be decompiled to for
consistency. These functions aren't really immediately hardware-related, as
we've established earlier in the decompilation.
2015-03-15 23:01:31 +01:00
nmlgc 22332a71fa Make all sound functions and variables available to C 2015-02-23 18:28:38 +01:00
nmlgc 2cac434455 [Reverse-engineering] Sound effect playback 2015-02-13 12:56:51 +01:00