Commit Graph

2 Commits

Author SHA1 Message Date
nmlgc 75c4f2d3cc [Reverse-engineering] [th04/th05] Bullets: Distinguish clear and zap mechanics
And actually document them correctly.

Clear: Custom duration, awards constant points per bullet during the
       entire duration, plays a decay animation
  Zap: Fixed duration, awards a semi-exponential bonus for all bullets
       alive on the first frame, plays a, um, "zapping" animation… in
       TH04, because it's bugged in TH05 :zunpet:

Part of P0149, funded by Blue Bolt, Ember2528, and -Tom-.
2021-07-31 09:33:35 +02:00
nmlgc 48203add0a [Reverse-engineering] [th04/th05] Gather circle structure
Part of P0085, funded by -Tom-.
2020-04-03 17:41:04 +02:00