motion_t is also used for certain animations in MAINE.EXE, so not all
instances refer to entities in playfield space. Explicitly specifying
the latter now allows us to gain…
Part of P0149, funded by Blue Bolt, Ember2528, and -Tom-.
We're going to need some name for the longer, boss-specific danmaku
animations. Turns out that these are exactly called "patterns" in
Sparen's glossary:
https://sparen.github.io/ph3tutorials/ddsg0.html#sub4
So what we called a "pattern" is actually called a "group". Whoops!
Part of P0142, funded by Yanga.
If C allowed labels of other functions as `goto` targets, this *might*
have been decompilable into something useful to modders. But like this,
there's no point in even trying.
Yeah, you *really* don't want to base your fangame mod on TH05.
Part of P0109, funded by [Anonymous] and Blue Bolt.