Well, that might have been my entire sales pitch for the decompilation,
and now I've ruined everything… Still, I've been getting way too many
confused questions about this by now. Let's focus on reconstructing,
and once that's done, ReC98 is done, and another project can take over.
Maybe done by me and mostly following the original plans, but probably
not.
Thanks to -Tom- for finally pushing me to do this 😛
Apparently, people might have misunderstood this to mean "we've found
SPRITE16, so TH03 is now 74% (OP) / 54% (MAIN) done"? Thanks to
Splashman for the tip.
Which was actually found out by @m1yur1 last year, who thankfully
tweeted this in reference to ReC98:
https://twitter.com/m1yur1/status/1018855232371998720
Thanks a lot! But what makes this more than a piece of trivia is the
fact that the StormySpace release actually *was* bundled with
documentation. Shoutout to the Neo Kobe PC-98 collection for preserving
the original release! This should now greatly simplify any RE efforts
related to TH03's INT 42h calls. (Not *trivialize*, because there's
still all this EGC hardware to be understood…)
And sure, you *were* allowed to use this driver in your own game, but
replacing the copyright with your own isn't exactly the nicest thing to
do… That now makes three library programmers that ZUN didn't credit.
Makes me wonder what makes M. Kajihara so special. Probably the fact
that Touhou has always been about the music for ZUN, first and
foremost.
Part of P0056, funded by rosenrose and [Anonymous].
• Mention the existence of DOSBox-X
• Add more reasons why this project is a good idea
• PyTouhou is actually quite the opposite of what we are doing
• JynX's Re:Mystic Square wasn't actually written in Danmakufu, thanks
to Ryann1908#9434 for reporting this oversight
• Move details about our planned remakes down to the Moddability section
of the roadmap (yeah, I no longer believe we're ever gonna see those)
• Who needs this entire "we are not a wholesome FOSS project" sentence
anyway