wintiger0222
53f316792f
[Reverse-engineering] [th05] Music Room piano sprite data
2019-12-17 23:26:56 +01:00
wintiger0222
b25ec3d138
[Reverse-engineering] [th05] PMD work area and piano note data
...
Good job identifying what is bascially the QQ structure from PMDWin!
--Nmlgc
2019-12-17 23:26:55 +01:00
wintiger0222
e8c9876bef
[Reverse-engineering] [th05] Current BGM measure
...
Split off from the delay function in this game, since the ending syncs
a bunch of things independent from any frame delays. -Nmlgc
2019-12-17 22:44:23 +01:00
nmlgc
a23dab3154
[Reverse-engineering] MMD ticks-per-quarter-note constant
...
And then, ZUN hardcodes all measure-related functions to 4/4…
2019-12-17 22:40:05 +01:00
nmlgc
c5f53d9cf1
[Maintenance] Rename snd_kaja_func() to snd_kaja_interrupt()
...
Oh, right, these functions can have parameters. So, let's turn snd_kaja_func()
into a macro that combines the function number and the parameter into the AX
value for the driver.
2015-03-15 23:51:11 +01:00
nmlgc
46b2d67143
[Reverse-engineering] Music and sound effect loader
2014-11-30 00:18:40 +01:00
nmlgc
181d2920af
[Reverse-engineering] Symbols for PMD and MMD API calls
2014-11-27 19:35:54 +01:00