Commit Graph

9 Commits

Author SHA1 Message Date
nmlgc 2269d0c29c [Reverse-engineering] [th03] Playfield sprite clipping coordinates
Part of P0060, funded by Touhou Patch Center.
2019-11-28 23:12:10 +01:00
nmlgc 1cb2c0acbc [Reverse-engineering] [th03/th04/th05] Palette change flag
Funded by -Tom-.
2019-03-03 13:32:55 +01:00
nmlgc 79cc3ed71c [Reverse-engineering] [th03/th04/th05] Input change delay function
With TH05 definitely being the Galaxy Brain version of this function.
You'll see once I get to push the C decompilation for that one…

Anyway, that covers all shared input functions of TH02-TH05!

Funded by zorg.
2018-09-17 22:10:42 +02:00
nmlgc 8dfc2cd535 [Research] Find out why ≥TH03 checks input twice per frame, with a 0.6ms delay
Thanks to @joncampbell123 for the tip!

Funded by zorg.
2018-09-13 18:32:24 +02:00
nmlgc cbe8a37c53 [Reverse-engineering] [th03] Single-/multi-player/CPU input modes
Funded by zorg.
2018-09-12 15:53:12 +02:00
nmlgc c592464121 [Reverse-engineering] [th03/th04/th05] Basic keyboard input functions
Funded by zorg.
2018-09-11 19:34:19 +02:00
nmlgc de491f225d [Maintenance] Move the sound driver function slices from hardware/ to snd/
And renaming them all to the short filenames they will be decompiled to for
consistency. These functions aren't really immediately hardware-related, as
we've established earlier in the decompilation.
2015-03-15 23:01:31 +01:00
nmlgc 22332a71fa Make all sound functions and variables available to C 2015-02-23 18:28:38 +01:00
nmlgc 2cac434455 [Reverse-engineering] Sound effect playback 2015-02-13 12:56:51 +01:00